My Reclaimer

    PvE

by SpartanSpar last updated Sep 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

248,959

Firearms  

  3762

Toughness

321,345

Stamina  

  3228

Skill Power

316,283

Electronics  

  9208

Gear

classified gear icon Reclaimer Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Health on Kill  (5%)
LMG Damage  (12%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Signature Resource Gain  (4%)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 1
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 

Primary Weapon  -  Hungry Hog

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

Just my personal reclaimer build. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    248,959
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    342,976
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    154,943
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,634
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    44,078
Damage dealt per bullet with a headshot from the primary weapon
Range:    40.00m
Optimal range for the primary weapon
Reload Time:    5.75s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    306,515
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    402,086
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    210,943
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,707
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,457
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    180,842
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    240,490
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    121,195
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    23,531
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    47,062
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,518
The minimum amount of firearms this build will have
Max Firearms:    3,762
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,062
The minimum amount of stamina this build will have
Max Stamina:    3,228
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    316,283
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    213,701
The maximum amount of health this build will have when fully optimized
Max Toughness:    321,345
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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