Predshee Balanced

    PvP

by Digition Flux last updated Sep 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

606,256

Firearms  

  6559

Toughness

486,202

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

A simple Predshee build that isn't really unique to prob other people's builds but prob the best built to have before getting ur full peice pred marks. Use Sidearm for finishing to get constant healing, burst healing and cd reductions.

Skills:

- Can swap for Immunizer if needed and use Pulse crit dmg perf mods instead

Talents:

- Combat medic for group play, Adrenaline for solo

Can swap out chest piece EDR for Haste if you wish for slightly quicker cd, if you want to main AR dmg use AR % increase instead and change responsive to unforgiven on the House.

This is what I'm aiming to run in PvP till I've got full pred pieces, i'm unlucky right now.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    606,256
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    701,890
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    510,622
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,193
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,952
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    1.86s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    492,851
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    628,805
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    356,897
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    120%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,659
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,220
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    647,721
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    787,517
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    507,925
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    151,446
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    242,313
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    5,952
The minimum amount of firearms this build will have
Max Firearms:    6,559
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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