Starter sniper

    PvE

by Dmurphy last updated Sep 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

669,817

Firearms  

  6825

Toughness

398,583

Stamina  

  4829

Skill Power

147,518

Electronics  

  4028

Gear

Sentry Chest
Exotic Damage Resilience  (11%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Lone Star Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Lone Star Mask
All Resistance  (4%)
Blind/Deaf Resistance  (17%)
 
 

1272

FireCrest Gloves
Pistol Damage  (12%)
Critical Hit Chance  (6%)
Marksman Rifle Damage  (12%)
 

1272

classified gear icon Sentry Knee Pads
Skill Power  (13339)
Blind/Deaf Resistance  (33%)
Disrupt Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Tactician Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Performance Mod
Seeker Mine Explosion Range
QUANTITY - 1
  
 
Performance Mod
Turret Health
QUANTITY - 1
  
 
Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 2
  
 

Primary Weapon  -  Heel

EXPS3 Holographic sight
Optimal Range  (25%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Optimal Range  (5%)
Stability  (3%)
 

Secondary Weapon  -  Devil

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Off Hand Weapon  -  Damascus

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    669,817
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    997,840
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    341,794
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    74,237
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    220,112
Damage dealt per bullet with a headshot from the primary weapon
Range:    78.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    666,303
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    984,310
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    348,297
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    74,237
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    215,658
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    259,321
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    347,072
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,570
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    23,915
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    49,266
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,177
The minimum amount of firearms this build will have
Max Firearms:    6,825
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,427
The minimum amount of stamina this build will have
Max Stamina:    4,829
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,743
The minimum amount of electronics this build will have
Max Electronics:    4,028
The maximum amount of electronics this build will have when fully optimized
Skill Power:    147,518
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    265,066
The maximum amount of health this build will have when fully optimized
Max Toughness:    398,583
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    50%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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