Pred/Nomad Balanced DPS and Stamina for WSP

    PvE

by SlaughterPony last updated Sep 16, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

438,884

Firearms  

  6430

Toughness

530,530

Stamina  

  6420

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Nomad Mask
All Resistance  (4%)
Damage to Elites  (12%)
 
 

1272

Predator's Mark Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1272

classified gear icon Nomad Knee Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Turret Damage
QUANTITY - 1
  
 
Performance Mod
Turret Health
QUANTITY - 2
  
 
Performance Mod
Turret Duration
QUANTITY - 2
  
 

Primary Weapon  -  Liberator

CQBSS scope (8x)
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Optimal Range  (5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

I use this build primarily for solo PvE in West Side Piers. It is powerful enough to quickly run through Elite enemies at close to midrange with the primary weapon system (The Free Republic Weapon Set) but balanced enough to not be too squishy when one gets jumped by multiple heavies in World Tier 5. WSP has no care in the world about spawning Elites directly on top of the player, and if things get too heavy, the Survivor Link and Path of the Nomad will provide plenty of health to get to a more defensible position. If the player clears out the weaker enemies while moving, and uses a health kit, they gain 35% damage resistance which will aid in avoiding the use of the precious Nomad perk or Survivor Link Skill.

After melting a good portion of health from an Elite with the Liberator, the player will rack up a 200% bonus with the Centurion very quickly. Switch to the sidearm and a swift headshot on an enemy with less than 30% health will easily do 200-300k damage to put down most Elites. Kills with the Centurion will raise the rate of fire on the Liberator to well over 1000 RPM. Stay mobile and don't kill too many enemies with the Liberator before switching back to the Centurion in order to reap the full benefits of the buffed DPS, Predatory healing, and the Evasive Action/Critical Save damage resistance.

The MDR with a good rate of fire magazine mod will fire just about as fast as one can pull the trigger. Dealing six-figure damage with every round is multiplied several times when nailing headshots on Heavies. Riker heavies can be smoothly taken down with a single 20-round magazine (even accounting for missed shots) while Cleaner heavies can be 5 shotted with ease (two shots on each fuel tank and one headshot). Switching between all three weapons constantly sounds tedious, but by racking up a 200% damage bonus to the centurion by taking out the trash with the M4, landing quarter-million damage headshots with the Centurion, and then melting a heavy with the MDR seems almost overpowered. I would consider it OP if this build wasn't completely useless in PvP which is why I advise against this build in the Dark Zone.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    438,884
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    587,051
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    290,717
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,206
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,524
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    533,560
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    726,815
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    340,306
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    53,346
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    117,094
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.16s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    223,911
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    301,474
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    146,347
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,867
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    59,466
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.26s
Reload time for the sidearm
Min Firearms:    5,792
The minimum amount of firearms this build will have
Max Firearms:    6,430
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,881
The minimum amount of stamina this build will have
Max Stamina:    6,420
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    352,814
The maximum amount of health this build will have when fully optimized
Max Toughness:    530,530
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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