Vic’s Bantician

    PvP

by TheInvictium last updated Sep 19, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

484,387

Firearms  

  7487

Toughness

420,429

Stamina  

  4424

Skill Power

134,209

Electronics  

  4029

Gear

Barret's bulletproof vest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Banshee Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Gloves
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The site doesn’t take into account the ninja bag bonuses. This 50% skill haste build (15% from 2 piece tactician) allows for the adept and competent talents to always be active. The consistent heals combined with the dmg reductions from banshee  (while rogue) and damage reduction talents add a lot of survivability. You don’t need ammo capacity on backpack due to the auto refill while rogue or the restock availability while not rogue. The pulse combined with adept allows this build to crit very often resulting in very high damage when combined with deadly and competent. This build is universal for either hunting rogues with the damage bonus or going rogue for the incoming damage reduction. While in group you can also swap the barrets chest piece out for an identical stat and attribute vigorous chest piece. I play this build while fighting at range, hence the no range or health dependent talents on primary gun. Run a 182 sawed off to unlock the 3 talents 

Have fun. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    484,387
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    615,520
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    353,254
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,686
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,553
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    470,458
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    555,232
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    385,685
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,672
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,869
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    652,715
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    801,419
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    504,010
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    161,097
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    257,755
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,790
The minimum amount of firearms this build will have
Max Firearms:    7,487
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,131
The minimum amount of stamina this build will have
Max Stamina:    4,424
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    134,209
Improves skills
Skill Haste:    37%
Improves the cooldowns of skills
Max Health:    279,594
The maximum amount of health this build will have when fully optimized
Max Toughness:    420,429
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • Site doesn’t take into account the ninja bike set bonuses. Real purpose of this build is the 50% skill haste, damage reduction / boost while rogue or hunting rogues. The fast skill haste and increased skill power allow for the adept and competent weapon talents to always be activated. When combined with the pulse this build’s damage is very high. In group play you can swap the barreta for vig and swap strike back talent for triage.

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