MrSwizzle/RevLinuxJr's Lone Star Build

    PvE

by RevLinuxJr last updated Sep 17, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

774,656

Firearms  

  5620

Toughness

457,055

Stamina  

  4958

Skill Power

168,600

Electronics  

  5620

Gear

classified gear icon Lone Star Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
Shotgun Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 3
  
 
Performance Mod
Pulse Lifetime
QUANTITY - 1
  
 

Primary Weapon  -  Cassidy

Secondary Weapon  -  Pakhan

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

Meant for the Casssidy to be used primarily, as it's two shot burst can trigger the Lone Star Bonus 75% of the time. It's quick reload speed also helps to put that to use more often.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    774,656
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    947,287
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    602,024
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the primary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    187,018
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    299,228
Damage dealt per bullet with a headshot from the primary weapon
Range:    11.00m
Optimal range for the primary weapon
Reload Time:    0.80s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    342,556
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    450,298
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    234,814
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,271
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    40,543
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.70s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    285,188
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    377,411
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    192,966
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    10,899
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    21,798
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,200
The minimum amount of firearms this build will have
Max Firearms:    5,620
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,200
The minimum amount of electronics this build will have
Max Electronics:    5,620
The maximum amount of electronics this build will have when fully optimized
Skill Power:    168,600
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    303,951
The maximum amount of health this build will have when fully optimized
Max Toughness:    457,055
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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