Bulls MC Ar

    PvP

by ZaqBlaq last updated Sep 10, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

487,377

Firearms  

  7883

Toughness

439,503

Stamina  

  4958

Skill Power

113,515

Electronics  

  3228

Gear

classified gear icon Predator's Mark Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Predator's Mark Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Gloves
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Bullfrog

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Video

Build Guide

If the name doesn't tell already, I'll tell you now. The build primarily aims at adding a damage buff on top of the whatever you have in place similarly to Skulls glove, with the only difference that this time gear sets active bonuses are not a restriction anymore. If you feel you have a bad aim and wanted to compensate with more stability the only restriction would be at least one striker piece that has to be equipped for the build to actually work out for you. Another variant of this build recalls the Alpha-Famas Meta and requires a level 29 AR with stable in the third slot in order to get that extra stability. The latter is supposed to be run with 5 alphabridge pieces; paired to the Fama... cough, cough,  Bullfrog as modded as above nets you 30% raw weapon damage.

I prefer this current variant as it uses multiplicative damage coming from the 10% Banshee's Damage Out of Cover, which on paper is always better than additive damage (30% AWD alpha-famas as aforementioned).

Have fun with it! GG agents!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    487,377
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    609,349
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    365,405
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the primary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,462
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,036
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    1.71s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    460,297
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    576,233
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    344,361
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    69%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,241
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,921
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.25s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    328,043
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    435,584
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    220,502
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,709
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,419
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.44s
Reload time for the sidearm
Min Firearms:    7,178
The minimum amount of firearms this build will have
Max Firearms:    7,883
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,062
The minimum amount of electronics this build will have
Max Electronics:    3,228
The maximum amount of electronics this build will have when fully optimized
Skill Power:    113,515
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    292,279
The maximum amount of health this build will have when fully optimized
Max Toughness:    439,503
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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