PVP LoneStar

    PvP

by rizzerazze_ last updated Feb 27, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

572,703

Firearms  

  7745

Toughness

463,593

Stamina  

  5492

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MG5

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  MG5

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is my PVP LoneStar Build....

Notice that i use it primally in skirmish and last stand...

This Build has very high DPS, but just moderate survivability...i´m basically a glas can with a big gun...

You can go 10k firearms and hit even harder, but then you'll gonna die even faster...

For myself i´ve found the perfect balance with this build...

With the high stability and accuracy of this build, all high RPM LMG´s will basically become a laser beam ;)

Perfect for rapid bodyshots!!!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    572,703
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    717,801
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    427,605
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    106%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,867
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    45,048
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    526,525
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    663,024
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    390,027
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    126.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,867
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    45,048
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    824,242
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,005,660
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    642,824
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    196,536
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    314,458
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    308,299
The maximum amount of health this build will have when fully optimized
Max Toughness:    463,593
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    34%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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