Solo PVE

    PvE

by rizzerazze_ last updated Sep 9, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

442,014

Firearms  

  6549

Toughness

407,176

Stamina  

  5353

Skill Power

120,930

Electronics  

  4031

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 3
  
 
Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Damascus

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Hi everyone...

I play The Division on PS4, so the stats are a little different then shown here...

This is my favorite solo build and i use it like all the time...slightly different in a group of course...

Try to aim for as much damage to elites and enemy armor damage as possible.

I wish i had a better kneepad with damage to elites disrupt resistance and burn/blind deaf resistance...

currently I'm building up a different chest piece with health on kill and enemy armor damage as attributes...so that's probably a change or the future...

Some of you might already have seen the similarity with Can Tien336´s builds...well that's because i copied most of ;)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    442,014
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    565,206
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,821
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    58.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,373
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,098
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    441,440
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    564,633
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,248
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,373
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,098
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    229,961
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    306,852
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    153,071
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,956
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,168
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,744
The minimum amount of electronics this build will have
Max Electronics:    4,031
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,930
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    270,781
The maximum amount of health this build will have when fully optimized
Max Toughness:    407,176
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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