STRIKER DZ SOLO MANHUNTS

    PvP

by DeathKill24 last updated Feb 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

432,689

Firearms  

  4157

Toughness

670,585

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The Showstopper

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Where do i begin? This is one of the most powerful builds. This is a complete tank with a hidden talent of melting all players.

If you want an alternative weapon go down further in this description.

Before you go rogue use the showstopper for stacks then switch to house. Put all your best mods on the house. 

Now you should put all your focus on The House, don't worry about the showstopper so if you wanna decide what you wanna kill a player with GO WITH THE HOUSE, because the build is built around that gun. 

Now my playstyle is that i like to facetank, hence all the health mods, and i'm constantly pulling off 1v4 and 1v3, health mods are very underrated.

Now if you really dont want health mods you can go for critical hit chance mods.

The 7% skill haste on the holster is important too since the only other place i have skill haste is my chestpiece, and the support station heal when you break it is very important. 

Now the self heal mods, if you dont wanna use the booster (which you should be using the booster) an alternative would be critical hit chance/damage pulse mods. 

IF YOU WANT TO USE AN ASSAULT RIFLE LOOK HERE

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I suggest Lightweight m4 or Lvoa-c. What's the difference you may ask? They both have the same max dmg the only difference is the spray pattern which isnt a big deal. So you choose which one but for me i choose LVOA-C

YOU USE ALL THE SAME MODS FROM THE HOUSE AND PUT THEM ON THE LWM4 OR LVOA

The talents you would use are Deadly/Predatory,Unforgiving and Responsive. (I prefer deadly)

Always, always, always aim for the head please. With The House you don't need to but with an assault rifle you really should.

And of course remember to switch the SMG Damage on the gloves to Assault Rifle Damage.

I don't like predatory because if you are in a 1v1 situation while manhunt with someone deadly will work but predatory will work IF you kill them. But if you are already dead then what the fuck did predatory do for you? You know what i mean? Predatory is when you're fighting multiple people, so you can guarantee a kill. But if you love predatory i mean sure go for it.

IF YOU WANT TO USE A SHOTGUN LOOK HERE

---------------------------------------------------------------------------

The guns that i'm going to be talking about mostly are the SASG and Super 90.

If you don't know which one to use, i can't choose that for you but here is a small break down.

SASG has less DMG but higher RPM. SUPER 90 has more DMG, but less RPM.

So do some trial and error and see what you like, lets begin. 

The tactical sbs,marine and regular super 90 are all THE SAME. The is no difference between them except the name and the appearence. (Tactical SBS looks the best in my opinion)

The Tactical, Black Market and regular SASG are DIFFRENT. DON'T EVER USE THE REGULAR SASG. Here's why. The regular SASG doesn't have a grip slot, so you would be losing 19% Critical Hit Damage. That's a shit ton of crit.

The Tactical and Black Market SASGs are the same.

YOU USE ALL THE SAME MODS FROM THE HOUSE (except the muzzle of course)

Talents - Deadly, Unforgiving, Responsive.

I don't like predatory because if you are in a 1v1 situation while manhunt with someone deadly will work but predatory will work IF you kill them. But if you are already dead then what the fuck did predatory do for you? You know what i mean? Predatory is when you're fighting multiple people, so you can guarantee a kill. But if you love predatory i mean sure go for it.

That's all i can think about for right now, go try this out, if you keep dying over and over again. It's not the builds fault. It's yours, because striker is only as good as the user. Dont go saying "ugh you build is trash". Nah bro you are trash. But if you know how to aim fairly well and would call yourself good, you WILL be a god with this build. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    432,689
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    507,224
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    358,153
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    343,927
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    415,047
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    272,808
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    64,205
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    102,728
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    522,202
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    638,939
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    405,466
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    445,953
The maximum amount of health this build will have when fully optimized
Max Toughness:    670,585
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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