The ultimate in holding a choke point. While D3FNC never really dies holding a point, NPC’s don’t rush you, they run. This is one of my 2 Ninja builds that I didn’t like going to a full 6 piece classified set for. I tried out the full Firecrest and was left felt wanting. I went for high electronics and had no damage of my own when NPC’s stayed far away. I went for a balance of 5/4/6 and 6/4/5 set ups to make up for that. But then the turrret never really lasted. Also, the 6th piece talent didn’t seem to proc often enough for me (the explosion was nice, but the bullets rarely set someone on fire). Hence, this build got a rework into this.
While having 5 Firecrest and Inventive would give higher “base” skill power, this set up keeps a similar base at all times and cools down faster. Also, at a full 30 stacks, the flame turret here does more damage (just over 17.5K on the skill page when using classified gear) when compared to the extra 20% the 5 piece bonus gives (16K on the skill page using classified gear). It’s ridiculously easy to have the 30 stacks in this build. You also benefit from a faster cool down from the 30 stacks alongside the damage gain. You also boost your second skill of choice. For me that was Airburst Seekers. If theyre out of range of the turret, let this handle them and light them up.
I use the LWM4 until someone is on fire, then I swap to the MDR to quickly finish them off with the extra damage it has.
I personally don’t notice anything from accuracy. I’ve tried it out a few times but always find that stability helps more. Accuracy reduces the reticle bloom and helps keep shots “on center”. Stability reduces recoil making it easier to control where the “center” is. I find that more helpful.
Do you think stability > accuracy for the MDR? I'm on console and have heard accuracy is better for HS.
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