TAC Link Defense Build (Resistance)

    PvE

by thecasillas last updated Feb 17, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

387,710

Firearms  

  6688

Toughness

486,202

Stamina  

  6549

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Skill Haste  (9%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  MP5

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  MP5

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The build in itself is built more for resistance and a fun run. Ultimately you will be switching back and forth between your two mp5's (I used the MP5 because I had the blueprint and was able to roll the talents, PP-19 would be a great one to have commanding on and buried for the reload speed.PP-19 has a massive mmagainze and would tear through enemies with commanding on during tac link.

Since this is PVE you wont have to worry about your shield going down. either. I did not utilize the full 9k stamina (yet) but I would advise trying it out. I am putting this build out there for you to play around with and have fun. Place your comments below.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    387,710
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    459,907
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    315,513
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,923
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,655
Damage dealt per bullet with a headshot from the primary weapon
Range:    16.00m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    399,238
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    471,435
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    327,041
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,923
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,655
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    611,149
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    752,183
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    470,114
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    152,787
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    244,460
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,112
The minimum amount of firearms this build will have
Max Firearms:    6,688
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • Not quite how I would run it, but it's usable. Honestly I would just rearrange your stats so you have enough to unlock commanding/responsive as the top talents with determined in the free slot. You will honestly be fine just with 1k less firearms or 1k less stamina if you are only doing resistance. This way you can have perma tac link on the farming rounds. Also why are you running pulse and skill haste? You can run precision instead of adrenaline and it will give you 12.8% chc and 25% chd which is way more than a pulse with your skill power. This would free up your other skill slot to run an ammo station. Drop the skill haste for damage to elites on gear mods, EAD on chest, CHC or EAD on gloves, and reload speed on holster. Then again that is just how I would run it if I was going to use the build for resistance like that. Great Job on the build, it really made me think. Feel free to reply with thoughts on my thoughts and maybe we can come together and make something even more efficient. PS I run a dps D3 build that can keep up with my striker set in terms of damage, clearspeed, and survivability. That's why I put so much thought into this.

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