Striker 6k STA

    PvECommunity Verified

by DatGuyAhmad last updated Feb 7, 2018    Patch v1.8

   

Votes: +86

   

Primary DPS

416,123

Firearms  

  5227

Toughness

461,130

Stamina  

  6549

Skill Power

151,388

Electronics  

  4157

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Stat Composition:

    The build for Striker is around 6k Stamina instead of 9k. The reasoning for this is because, in PvE, 6k Stamina healing is more than enough and allows you to dump main stat into Firearms and Electronics in order to increase damage as well as unlock talents such as Ferocious.

Weapons:

Lightweight M4/LVOA-C: Your primary weapon for middle to long range. Use it primarily to continuously build signature skills with Determined. Roll Destructive and Ferocious to maximize damage against Elites and Veterans.

Showstopper: Your secondary weapon to use at close range. Roll Responsive and Destructive because Responsive is pretty much a must for shotguns.

Pistol: You can re-roll Expert off the Pistol if you wish but Coolheaded is a must to have if you need to build signature skill quickly and can switch to your Pistol.

Skills:

Flashbang: You can switch Flashbang out to a Support Station Immunizer if you prefer. Flashbang is very nice to run just because it provides a really good way of crowd control in Legendary missions and other PvE activities.

First Aid: For when playing solo, you can run Overdose as a mod. For a team environment, switch it over to Defib to be able to revive teammates as well as still being able to get a source of heal over time with how strong the healing from Defib is.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    416,123
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    560,308
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    271,938
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,522
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,267
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    339,770
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    417,148
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    262,393
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    69,855
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    111,767
Damage dealt per bullet with a headshot from the secondary weapon
Range:    21.63m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    238,541
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    320,248
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    156,834
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    15,083
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    31,071
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,813
The minimum amount of firearms this build will have
Max Firearms:    5,227
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    151,388
Improves skills
Skill Haste:    7%
Improves the cooldowns of skills
Max Health:    306,661
The maximum amount of health this build will have when fully optimized
Max Toughness:    461,130
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (22)
  • I too have been using the 6k Stam build of Striker seeing as I only do PvE. My striker build is 5900 FA, 6090STA, and 4155Elec. Not 100% optomized but it works great. 2 gear pieces in FA, 2 in STA, and 1 in elec plus the holster with a combo of FA and Stam mods with first aid self heal. Beast in PvE. Main gun- Enhanced G36 with Destructive, ferocious and determined and secondary is Showstopper with Destructive and responsive or The House with Destructive Ferocious. House Melts more than the G36 or a M4. (Gloves have SMG, EAD, and AR damage) I have tested the 9k stam in PvE and where it is tanky, I didnt have the damage I like. 6/6/4 is good for PvE. Especially with Ferocious and EAD stacked. However, why do One Is None Talent? I understand it partly but wouldnt On The Move be better option since you will be moving all the time?

  • 4K electronics??? How on earth Electronics reached 4K with this build??

  • And here comes the nerf...

  • All builds I've seen on you tube show stam mod chc and performance mod self heal

  • There's a place to farm the showstopper?

  • qual o nome dessa build ?

  • @Qman - You can get them from vendors, typically. Just check the weekly vendor reset website (Thanks Ruben!) every week to see if a vendor has them

  • Where do you find a Gear Mod "Damage to Elites (4%)"? I have never seen this.

  • The in-game calculations for DPS are extremely inflated but the formulas used here are the most accurate ones, hence they are different compared to in-game numbers. You can find the formulas here: https://division-builds.com/formulas

  • So.... are the numbers legit here? I read that they're wrong but are they?

  • Anyone have thoughts about whether Destructive is overkill when you're already getting so much EAD from AR, striker set bonus, and gear rolls? Keep it on shotty but have a different combo on AR?

  • Can someone explain to me the breakdown for Electronics for this build? how is it possible to get to get near 3832 to get ferocious active?

  • Ah, I didn't know that was a thing. I just picked up the game not that long ago. Thanks!

  • You are missing the base main stats at level 30 that are 535 each.

  • Am I missing something, or are the stat numbers way off? Granted, most of my stat rolls aren't maxed, but a few are, and the others are only ~10 off, and I can't get anywhere near the numbers given. 5.2/6.5/4.1 seems to be higher than even max stat rolls would allow. Eight main stats (11208) + ten secondary (2050) + mods (2138) leaves a gap of 537.

  • @TEJIEMACTEP The site owner has some of the max rolls wrong, hopefully he will update it soon.

  • The 500 in Stamina and rest in Electronics are taking away more then your gain from ferocious. 6k Stamina with 7k FA is more then enough Hp, heals and damage. That 6% dmg increase is also before Striker stacks.

  • Rate of fire 6.3% on the extended magazinee - is this a real option, in a real store? For all time of game never saw more than 5,6% ...

  • Ferocious also only increases damage against elites and named enemies. The extra firearms damage is against everyone.

  • rubenalamina, don't forget that Ferocious is additive to Damage to Elites (48% from armor and purple mods together); so Ferocious boosts damage by about 6%. Therefore 1000FA is equal to Ferocious assuming you have optimal DTE. In my opinion: I agree with dascoba (7,6,2.9) but instead of running Destructive, Ferocious & Determined, I prefer running Destructive, Responsive & Ferocious on the free for maximum damage and rely on my teammates as the main source of healing. Then I run a secondary Lightweight M4 with Determined on the free to get Links back faster. But for solo players this build is fine.

  • Don't underestimate the damage from talents like Ferocious. A 1000 FA increase will give you roughly 6% dmg increase. Ferocious is 10%. It's not that straightforward but it's more useful to make use of those talents since you will build your stacks and that's where the true dmg of the set comes from.

  • how come you roll electronics as main stat on knees? And I think that unless you're going all the way to 9K stam, you're wasting stats by going to 6500. On my striker's I go 7000FA, 6000STAM, about 2900ELECT. I assume you do it so you can have Ferocious and Coolheaded active. I guess I'd rather have the damage build be straight damage.

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