close to one shot stickybomb

    PvE

by sansboy456 last updated Sep 13, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

311,574

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

413,193

Electronics  

  10018

Gear

Barret's bulletproof vest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Blind/Deaf Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Burn Resistance  (33%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Enhanced AUG A3P

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Paratrooper SVD

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  586 Magnum

High velocity magazine
Critical Hit Chance  (8.5%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    311,574
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    370,249
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    252,899
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,964
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,861
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.90m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    367,711
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    546,349
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    189,074
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    42,761
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    126,786
Damage dealt per bullet with a headshot from the secondary weapon
Range:    37.40m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    250,902
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    335,249
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    166,555
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    26,314
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    55,787
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,999
The minimum amount of electronics this build will have
Max Electronics:    10,018
The maximum amount of electronics this build will have when fully optimized
Skill Power:    413,193
Improves skills
Skill Haste:    22%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    50%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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