Classic Striker Nomad

    PvE

by Azariel_ last updated Feb 18, 2018    Patch v1.8

   

Votes: +8

   

Primary DPS

386,091

Firearms  

  5822

Toughness

434,849

Stamina  

  4966

Skill Power

123,390

Electronics  

  4113

Gear

Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1272

Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1272

Nomad Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  G36 C

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Flash Hider
Accuracy  (18%)
Headshot Damage  (6%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

This build has long been a favorite of mine due to its low gear requirements, high damage output and great survivability. This build does not require use of the Ninjabike backpack nor does it require classified gear - though, wearing classified pieces for the extra stats wouldn't hurt while you hunt down the remaining pieces to complete your sets. Thanks to the Striker set's 4 piece bonus we can have greatly increased damage output in longer fights that allow us to build up stacks, and usage of the 2 piece bonus of Nomad provides us with a large portion of our self healing. Thanks to the combination of the damage and sustain we can solo challenging content fairly aggressively without much fear of dying.

But the build doesn't come without some downsides. First off, the low electronics keeps us from using first aid as a reliable healing source or attempting to do any damage with skills, but this is OK because there are a lot of utility-based skills we can use instead which are less dependent on high electronics. Secondly, the extra damage output provided by the 4 piece striker bonus is very dependent on not missing shots. Just one second of firing at and missing an enemy can drop 30-40 stacks of the striker damage bonus. Lastly, getting the killing blow is your source of regaining health and in the commanding variation of the build, killing blows are also how you extend tac links well beyond the baseline 13 second duration.

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To combat the drawbacks we want an accurate and easy to handle fast firing weapon that performs well in the majority of engagement ranges so assault rifles end up being our best bet and the native enemy armor damage helps greatly in PvE content. The best assault rifle to use would be the LVOA-C followed by Lightweight M4, then the G36 and ACR and to maximize our chances of bullets going where we want them to go we forego the typical headshot damage attachments in favor of stability and accuracy attachments. I would not actually run with both the M4 and G36; I wanted to show that I would use a laser instead of reload grip on a G36 if you had that one as a primary weapon.

Good third (free) talents include: Determined, Ferocious, Skilled (subpar but adequate alternative if you can't find one with Determined)

Good first/second talents include: Destructive, Commanding (if paired with determined), Predatory/Sustained, Responsive, Ferocious, Accurate

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For skills, in Resistance without the help of a Reclaimer someone needs to have an ammo cache healing station and if you're running alone, who better than you? The healing of the station will be pretty much negligible however the utility aspect of free ammo doesn't care how much electronics you have so as long as you can keep the box up and running you'll never run dry on ammo. And again to combat the drawback of striker that you need as close to a laser beam weapon as possible Smart Cover is the second talent choice. The Concealment Smart Cover has both the longer 30s base duration of the trapper variant and the higher accuracy and stability of the recovery variant with only the minor drawback of a 6m radius effect instead of 8m. With the damage resilience performance mods you can sit in cover with an extra 26% damage resilience and if you get a kill while moving for the bonus 15% from On the Move, you'll be sitting pretty with 41%DR which translates to a whopping 70% more effective health! If you happened to also proc critical save somehow and stacked all three you'd get up to 61%DR which is just a couple points from the hard cap of 65% and 61% DR translates to 150% more effective health!

Outside of resistance you can use things like the smoker seeker mine, flashbang sticky bomb, or shock turret.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    386,091
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    503,130
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    269,053
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,355
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,194
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    362,486
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,369
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    252,604
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,595
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,512
Damage dealt per bullet with a headshot from the secondary weapon
Range:    32.00m
Optimal range for the secondary weapon
Reload Time:    2.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    214,479
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    288,775
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    140,182
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,651
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    56,961
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,220
The minimum amount of firearms this build will have
Max Firearms:    5,822
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,765
The minimum amount of electronics this build will have
Max Electronics:    4,113
The maximum amount of electronics this build will have when fully optimized
Skill Power:    123,390
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    289,184
The maximum amount of health this build will have when fully optimized
Max Toughness:    434,849
Toughness is a combination of max health and armor
Max Health on Kill:    25%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (3)
  • Why no Ninja Bike? One with similar stats would add the 3 piece nomad bonus and keep you at the same capability?

  • I put this build together today so far I love it I haven't ran it in the DZ yet but running solo it's awesome

  • I’m a new player and I think this may be the build I go with. Thanks!

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