5k/7k/3k Nomad Classified 1.8.3

    PvP

by samtt7 last updated Sep 2, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

343,819

Firearms  

  5492

Toughness

515,083

Stamina  

  7745

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
All Resistance  (4%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Disorient Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Chance  (6%)
Health on Kill  (5%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Disorient Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Russian red dot sight
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is centred around not dying, not killing the enemy. When yo uspot an enemy and it's inside pulse range, pulse it, if not, the LWM4 is meant to be used at long to medium range. If the target gets close, use The House. Always try to headshot because your damage output isn't very high. If you are fighting a player in a close range engagement, place you lunchbox and stagger them with granades. Your sidearm is meant to finish off low health targets (mainly mobs) to preserve ammo.Try not to let your nomand be triggered: pop the lunchbox to gain a little bit of health, but try to be recourceful with medkits if you are playing manhunt since you can't get any new ones. The main source of HP should be mobs. Classified Nomad comes with a high HoK stat, so use it to your advantage

This build can be set up several ways:1. instead of an LWM4 (or LVOA-C) you can use a second house and spec all telents in getting health (like predatory, self-preserved, ect.)2. Instead of taclink use reclink for an extra life, but that only works when playing solo (you will have to pop it manually in a group)3. Instead of the pulse you can use the boostershot4. When in a group you could use Combat Medic instead of Critical Save

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    343,819
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    426,542
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    261,096
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    72%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,869
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,521
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    440,895
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    510,374
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    371,417
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    53%
Critical hit chance with the secondary weapon
Critical Hit Damage:    124%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,139
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,765
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    600,261
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    729,814
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    470,708
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    140,349
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    224,558
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,043
The minimum amount of firearms this build will have
Max Firearms:    5,492
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,110
The minimum amount of stamina this build will have
Max Stamina:    7,745
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    342,541
The maximum amount of health this build will have when fully optimized
Max Toughness:    515,083
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    50%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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