MrSwizzle/RevLinuxJr's Solo Legendary Build

    PvE

by MrSwizzle last updated Sep 1, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

335,779

Firearms  

  5491

Toughness

399,879

Stamina  

  4691

Skill Power

193,284

Electronics  

  5887

Gear

classified gear icon Reclaimer Chest
Skill Haste  (9%)
All Resistance  (4%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Alpha Bridge Mask
All Resistance  (4%)
Blind/Deaf Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Gloves
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Reclaimer Knee Pads
All Resistance  (3%)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Support Station Range
QUANTITY - 1
  
 
Performance Mod
Pulse Lifetime
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

So this loadout is designed entirely around staying alive and doing damage with the sniper rifle (the same sniper from my Final Measure Loadouts). Im running 4pc Reclaimer for lots of healing and uptime on the box, 2pc Alpha for 100% regen, and 2pc D3 for 15% protection from yellows. Lots of Crit Hit and Station Uptime, with Gear Mods being used for health and skill haste. The LWM4 (blue from my Striker Loadout) should never be used unless absolutely nescessary. Pulse and Box come back pretty quickly, and my talents are designed to survive a long time if health gets low. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    335,779
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    423,708
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    247,851
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,868
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,519
Damage dealt per bullet with a headshot from the primary weapon
Range:    44.66m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    226,068
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    337,597
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    114,539
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    61%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    128,467
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    396,962
Damage dealt per bullet with a headshot from the secondary weapon
Range:    66.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    274,047
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    365,396
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    182,698
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    10,796
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    21,592
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,040
The minimum amount of firearms this build will have
Max Firearms:    5,491
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,359
The minimum amount of stamina this build will have
Max Stamina:    4,691
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,428
The minimum amount of electronics this build will have
Max Electronics:    5,887
The maximum amount of electronics this build will have when fully optimized
Skill Power:    193,284
Improves skills
Skill Haste:    15%
Improves the cooldowns of skills
Max Health:    265,928
The maximum amount of health this build will have when fully optimized
Max Toughness:    399,879
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    50%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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