resistance farming support

    PvE

by neurocite last updated Feb 21, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

379,471

Firearms  

  4852

Toughness

402,386

Stamina  

  4691

Skill Power

213,144

Electronics  

  6549

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MP-5 ST

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Officer's M9 A1

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

-Designed to be used within station range

-Not for high tier waves , just for farming the first 10-15 waves of resistance for classified's

-It can solo to wave 10 no problems but works best with another dps.

-Ive also used as a 5 piece with a Vigorous or reckless  chest depending on your skill level.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    379,471
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    481,848
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    277,094
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,997
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,655
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    310,878
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    372,743
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    249,014
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,784
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,837
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    184,048
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    242,786
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    125,311
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,969
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    33,937
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,495
The minimum amount of firearms this build will have
Max Firearms:    4,852
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,359
The minimum amount of stamina this build will have
Max Stamina:    4,691
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,041
The minimum amount of electronics this build will have
Max Electronics:    6,549
The maximum amount of electronics this build will have when fully optimized
Skill Power:    213,144
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    267,595
The maximum amount of health this build will have when fully optimized
Max Toughness:    402,386
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • How is this a hybrid? Please remove the tag from the build.

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