My "utilitarian" Sentry

    PvE

by enjoi_romain last updated Aug 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

415,094

Firearms  

  4157

Toughness

413,447

Stamina  

  5492

Skill Power

219,839

Electronics  

  6549

Gear

classified gear icon Sentry Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Sentry Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Sentry Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This Classified Sentry build has been made with the idea of not being a damage build but a utilitarian build for the rest of the squad.I provide damage buff with the marks, a strong oulse to boost my squad's crit hits and large flashbang to help control enemies and rushers priority.

I would have love a Holster with Skill Haste instead of CHC but on the only one I had the main stats were too low it would have cost me too much in Div Tech to optimize it.

When there is a Reclaimer in the group, I swap my Stamina mods with electronic ones, always with 3% Skill Haste, to get astronger pulse and shorter cooldowns of my skills.

I use the Tactical Link on large groups of rushers (think Amherst's or Madison's waves of shotgunners) or bosses (cough... Hunters... cough). I swap it for Recovery Link if there's no Reclaimer of when needed.

I still struggle with precise headshots and tge MDR reticle on PS4 but I'm getting used to it and better every time.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    415,094
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    574,821
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,368
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    44,945
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    104,271
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    366,064
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    453,007
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    279,120
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    38%
Critical hit chance with the secondary weapon
Critical Hit Damage:    79%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,443
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,953
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    226,686
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    313,996
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    139,376
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,023
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,041
The minimum amount of electronics this build will have
Max Electronics:    6,549
The maximum amount of electronics this build will have when fully optimized
Skill Power:    219,839
Improves skills
Skill Haste:    33%
Improves the cooldowns of skills
Max Health:    274,951
The maximum amount of health this build will have when fully optimized
Max Toughness:    413,447
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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