Fun Reclaimer (DMG/HEAL)

    PvE

by Kapiushon last updated Aug 28, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

307,979

Firearms  

  4029

Toughness

299,270

Stamina  

  2961

Skill Power

319,618

Electronics  

  9208

Gear

classified gear icon Reclaimer Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 3
  
 
Performance Mod
Support Station Range
QUANTITY - 1
  
 

Primary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

Something I have noticed playing a (291) Reclaimer is that we don't do alot of damage compared to our DPS mates or survive 1/5 of the time our tank mates do. We also get focused the moment our pack touches the ground, it's like the NPCs have a kill code for our a**es. This build will make sure you do alot of damage and help you and your team survive a little bit longer. 

Gun breakdown:

Caduceus - This gun requires a hell of alot of crit to fully use it's OP talent and it's base stability is amazing for any range burst or full auto. You can dome shot anyone from any distance easy. Plus if you run pulse that helps ur crit alot and makes proc'ing the talent more frequent.

The House - This gun is your meal ticket for your support pack. The idea with this house is for CQB / Rusher time. It grants you crit with use of skill, ideally pulse, and when you drop someone your pack becomes stronger in healing so you basically play "King of My Hill".

Damascus - Ignore this and make it whatever you want, you probably won't ever use it lol.

Skill / Talent breakdown:

Adrenaline - Basic, needed, helps when you play outside your pack and get stuck.

Combat Medic - Staple skill for Healers, let's you heal with Medkits so you can heal a teammate if skills are on CD.

Tech Support - Helps keep your pack running longer in longer fights, or other skills.

Precision - This is a debateable talent, I run it for just the sake of landing random headshots and getting a free pulse on an enemy. It helps.

Skill 1 - Support Station ofc, but make sure you run the Life Support mod, it has the best base HPS so in term has the highest HPS after your stats get altered in.

Skill 2 - Honestly I play around with this one from time to time. Being a Skill based class you can play with them all based on preference and situation. I run either Pulse to help my Caduceus and House and my other teammates, if you run the Tactical Scanner mod that is. I also use the Flame turret and Flashbang Sticky Bomb.

Signature Skill - I use Survivor Link because 9 times out of 10 your PuG or team is going to have Recovery Links out the a** so, it seemed redundant for me to run it and it helps in times of rush due to it's move speed increase and in times of "Oh Sh*t" with your pack and it's damage reduction.

Mods - I use Firearm Mods to help reach the threshold of my guns talents because without the mods I can't use any talents nor do jacksh*t for damage. As far as the Perfoance onces go, with Tech Support you don't really need a duration mod and with the one 7.5% range it usually covers the battlefield on the teams side and some so I advise going 3 Heal Speed mods just due to the fact that Legendaries and Incursions becomes 50x easier when you can face tank atleast 3 people shooting you even with under 3k stamina.

This build isn't meant to make your damage that of a DPS, or your health that of a Tank, it's meant to be a Balance between Healer and DPS. You can help your team push by keeping them alive, ammo full, and immune to the annoying grenade CC while also helping them by dropping some "Lone Wolfs" in the group.

As far a PvP goes, I have done DZ stuff and Last Stand with this build, minor a few changes to skills and talents, but all-and-all it works but your a glass target so it's annoying after awhile.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    307,979
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    405,261
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    210,697
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,131
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,167
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    357,272
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    426,651
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    287,892
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    34.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,115
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,726
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    187,813
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    251,389
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    124,237
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,327
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    35,693
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    319,618
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment