Mindless Alpha Ninja

    PvE

by Masenku last updated Dec 28, 2018    Patch v1.8

   

Votes: +3

   

Primary DPS

448,430

Firearms  

  7368

Toughness

439,866

Stamina  

  4966

Skill Power

84,960

Electronics  

  2832

Gear

Nomad Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Alpha Bridge Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1272

Alpha Bridge Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1272

Alpha Bridge Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

This build is meant to be minds off play. No worrying about Striker stacks, Sentey marks, Predators bleed, scoping Deadeye, cool downs with Tactician/Reclaimer, etc…. Play aggressive, but make smart use of cover. Thanks to Alphabridge you can run your stats how you see fit and still keep the weapon talents and share the 3rd to each other. If you feel too squishy from my setup add more stamina. If you want more skill usage add some electronics. With lots of HoK you’ve got plenty of self sustaining healing without skill management. Healing for what you gotta do, kill NPC’s sounds like a win to me. Flame turret placed smartly can act as a great crowd controller even win low skill power. The primary gun is for use against elites and the secondary against all other enemy types. I dislike managing recoil, hence all the stability rolls. The gear mods to health over DtE help increase the power of the HoK in the build. If you want more sustain like that, roll HoK on the mask instead of EAD, it would be a small percentage of damage lost per second to gain the extra healing.

Note:

  1. The 2 stamina rolls can be on any 2 pieces. The gear set pieces can also be anywhere, I've got it this way for aesthetics.
  2. The 2nd Nomad piece could be any high end or other gear set bonus you like. I figure I would take advantage of the increased healing of Alphabridge and Nomad's ability to start up healing in cover during a fight if you take no damage for about 4 seconds. Playing solo, you're your own medic, DPS and tank...
  3. No Ninja bag? Go 4 Alphabridge and 2 Nomad. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    448,430
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    584,365
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    312,495
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,480
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,038
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    448,430
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    584,365
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    312,495
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,480
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    42,038
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    287,741
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    387,416
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    188,066
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,400
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    37,903
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,541
The minimum amount of firearms this build will have
Max Firearms:    7,368
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    292,520
The maximum amount of health this build will have when fully optimized
Max Toughness:    439,866
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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