Nord's Napalm Death - PvP Firecrest

    PvP

by nordlord432 last updated Aug 25, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

367,532

Firearms  

  2961

Toughness

397,550

Stamina  

  4028

Skill Power

295,769

Electronics  

  9080

Gear

classified gear icon FireCrest Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

Relentless Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon FireCrest Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon FireCrest Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon FireCrest Knee Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

*** Updated 8/25/2018***

Managed to get some testing in last night, messed around with stats last night to unlock some better talents on my weapons. With a 7k electronics build the flame turret still had some oomph to it. If a group has a healer, I noticed that this build was pretty much dead in the water. However, if a group did NOT have a healer, man oh man, watching people catch and stay on fire is great! In one instance, as soon as I dropped my turret, I also threw a shock grenade and had two players stuck in position for several seconds. That was enough for them to get burned down by myself and my teammate. I knew that this build was going to be very situational, but it does work very well under the right circumstances.

***

This is a completely untested build that I theory crafted on my way to work today, but testing will happen over the next few days.

With patch 1.8.3 we are see in a lot of players in the DZ running higher FA builds, which means less stamina and less health. Taking that into account with less burst healing now from not being able to insta pop healing boxes, I've been trying to come up with non-meta builds that will be able to Colette and be viable. Even if they are situation specific builds. 

I theorized that Firecrest build could be effective against manhunt groups, particularly if they are in a confined space. If anything, having a 9k electronics flame turret on the battlefield will be disruptive and add a measure of chaos to an otherwise predictable encounter. 

I think that this build would be best used in a group, or with other friendly agents around you for distraction. 

Ive chosen a pulse as my secondary skill for more CHC and CHD for the flame turret, though I could also see myself using overdose for those "oh shit!" moments. 

The idea of using 5 piece Firecrest with a relentless backpack as opposed to 6 piece is that for the most part, the 6 piece bonus mostly affects NPCs. Since pvp is about being mobile, I also don't expect to be in the way of my own fire or explosions. You will get passive healing from your turret from the relentless backpack, which will give you more sustain. 

Any criticisms or suggestions are welcome. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    367,532
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    484,272
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    250,791
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    40,524
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    83,885
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    303,110
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    354,095
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    252,125
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    42.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    21,722
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    461,368
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    566,623
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    356,113
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,250
The minimum amount of electronics this build will have
Max Electronics:    9,080
The maximum amount of electronics this build will have when fully optimized
Skill Power:    295,769
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    264,379
The maximum amount of health this build will have when fully optimized
Max Toughness:    397,550
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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