by nordlord432 last updated Aug 25, 2018 Patch v1.8
*** Updated 8/25/2018***
Managed to get some testing in last night, messed around with stats last night to unlock some better talents on my weapons. With a 7k electronics build the flame turret still had some oomph to it. If a group has a healer, I noticed that this build was pretty much dead in the water. However, if a group did NOT have a healer, man oh man, watching people catch and stay on fire is great! In one instance, as soon as I dropped my turret, I also threw a shock grenade and had two players stuck in position for several seconds. That was enough for them to get burned down by myself and my teammate. I knew that this build was going to be very situational, but it does work very well under the right circumstances.
This is a completely untested build that I theory crafted on my way to work today, but testing will happen over the next few days.
With patch 1.8.3 we are see in a lot of players in the DZ running higher FA builds, which means less stamina and less health. Taking that into account with less burst healing now from not being able to insta pop healing boxes, I've been trying to come up with non-meta builds that will be able to Colette and be viable. Even if they are situation specific builds.
I theorized that Firecrest build could be effective against manhunt groups, particularly if they are in a confined space. If anything, having a 9k electronics flame turret on the battlefield will be disruptive and add a measure of chaos to an otherwise predictable encounter.
I think that this build would be best used in a group, or with other friendly agents around you for distraction.
Ive chosen a pulse as my secondary skill for more CHC and CHD for the flame turret, though I could also see myself using overdose for those "oh shit!" moments.
The idea of using 5 piece Firecrest with a relentless backpack as opposed to 6 piece is that for the most part, the 6 piece bonus mostly affects NPCs. Since pvp is about being mobile, I also don't expect to be in the way of my own fire or explosions. You will get passive healing from your turret from the relentless backpack, which will give you more sustain.
Any criticisms or suggestions are welcome.
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