Random build :P

    PvP

by LMAO-C last updated Aug 24, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

533,042

Firearms  

  7358

Toughness

438,520

Stamina  

  5492

Skill Power

88,830

Electronics  

  2961

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

Tenacious Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Banshee Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Bullfrog

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Just gonna summarize my choices

Weapons: 

- LVOA-C; Chose this over m4 since I like its straighter recoil.

- Bullfrog; Ok just because this is a high firearms build doesnt mean it needs to use The House, I generally prefer the frog's higher RPM and also its near identical damage to the LVOA. Now you can swap it out for a House but this is personal preference.

Sawed Off: For third talent, which has determined.

My actual gear: 

Its a 3pc banshee 2pc FM with barrets vest and tenacious. The FM is for the extra EDR from the 2pc bonus, which should at the least mitigate predator bleed. The ideal use case is when you have to medkit (to heal), you can also give yourself an extra damage boost if you use the booster shot, which gives you a damage bonus on top of what you will receive from Barrets vest. Its a very squishy build since I personally like alot of crit damage, even going for it on the kneepads. You can however roll crit damage for health if you want more sustain and honestly it wouldnt make much of a difference.

Skills: 

Tactical Scanner: Using this over scrambler because I have found that not many people use it, also it gives a damage bonus to scanned targets. So in theory you could stack damage in this way:

10% damage from pulse (iirc)

10% from booster

10% from tenacious

10% Out of cover damage from banshee

8% AR/SMG damage from 3pc pred (optional, swap barret and FM for 2pc pred)

So overall you can potentially get up to a 48% bonus if you stack EVERYTHING. So yeah. Now on to why I use booster: Free damage bonus/resilience

Talents: 

Critical save and Strike Back are there for obvious reasons. I use percision since it gives a 12.5% CHC and 22.5% CHD pulse, which can be very helpful at times. On The Move could be swapped for Adrenaline since you are not always going to kill a player while moving. So it could help when fighting pred.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    533,042
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    663,084
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    403,001
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,506
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,216
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    486,392
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    622,684
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    350,100
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    109%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,786
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,472
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    683,261
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    830,727
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    535,794
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    159,755
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    255,608
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,630
The minimum amount of firearms this build will have
Max Firearms:    7,358
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    291,625
The maximum amount of health this build will have when fully optimized
Max Toughness:    438,520
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment