Solo Sustained D3-FNC

    PvE

by RickCupola last updated Aug 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

488,802

Firearms  

  6423

Toughness

480,383

Stamina  

  6420

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Nomad Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  MP5

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

My D3-FNC Ninjabike Build

  •     Lone Star 2-Piece for prolonged firefights with NPCs
  •     Nomad 2-piece for Health on Kill

Note: You can go for a Barrett's Bulletproof Vest for more damage

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    488,802
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    577,227
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    400,378
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,520
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,242
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    415,167
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    490,528
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    339,806
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,581
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,102
Damage dealt per bullet with a headshot from the secondary weapon
Range:    23.92m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    611,758
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    750,248
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    473,268
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    150,031
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    240,050
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,882
The minimum amount of firearms this build will have
Max Firearms:    6,423
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,881
The minimum amount of stamina this build will have
Max Stamina:    6,420
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    7%
Improves the cooldowns of skills
Max Health:    319,465
The maximum amount of health this build will have when fully optimized
Max Toughness:    480,383
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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