Dragon healer

    PvE

by Jfall1993 last updated Aug 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

324,934

Firearms  

  3495

Toughness

393,563

Stamina  

  3495

Skill Power

274,900

Electronics  

  8941

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Marksman Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Reclaimer Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Model 700

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

So you want the m700 carbon not basic. Use you rifle to get kills and always aim for headshots.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    324,934
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    384,131
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    265,737
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the primary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    14,603
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    23,656
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    184,608
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    272,302
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    96,914
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    52%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    109,465
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    324,563
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    0.83s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    177,284
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    235,413
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    119,154
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    48%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,997
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    47,374
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,290
The minimum amount of firearms this build will have
Max Firearms:    3,495
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,290
The minimum amount of stamina this build will have
Max Stamina:    3,495
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,179
The minimum amount of electronics this build will have
Max Electronics:    8,941
The maximum amount of electronics this build will have when fully optimized
Skill Power:    274,900
Improves skills
Skill Haste:    22%
Improves the cooldowns of skills
Max Health:    261,728
The maximum amount of health this build will have when fully optimized
Max Toughness:    393,563
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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