Heat Cannon

    PvE

by jnoppo last updated Aug 22, 2018    Patch v1.8

   

Votes: -1

   

Primary DPS

517,746

Firearms  

  4157

Toughness

575,306

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Predator's Mark Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
All Resistance  (2%)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

This build is meant for one thing and one thing only. Legendary runs... This will melt any enemies that stands in your way. Everything was thought out and intertwines with eachother. This is built around the DMR and how effective it can be if you can aim for the head. I chose Predator over Striker for this simple fact, bleed damage and also for those who tend to miss, you do not have to worry about getting penalized. The DMR gets an 18% damage bonus for enemies with status effects on them. Shrapnel and Wildfire go great with this since you will be consistently setting targets on fire with your flame turret and bleed when you hit the target ten times. Shrapnel and Wildfire will give you a 30% chance of spreading those effects to nearby enemies. The health on kill will help out since you will be melting enemies fast. You will literally watch gold enemies drop with 3 to 4 headshots. The magazine hold about 64 rounds. I can usually get to 3 to 4 enemies before needing to reload. You might be able to get more depending on your aim and fire control.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    517,746
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    729,431
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    306,061
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    51,365
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    125,331
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    1.92s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    356,601
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    418,857
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    294,345
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    32.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    56%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,914
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    26,871
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    196,342
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    267,868
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    124,816
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6.5%
Critical hit chance with the sidearm
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,511
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    38,174
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    382,591
The maximum amount of health this build will have when fully optimized
Max Toughness:    575,306
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • Brutal and Responsive require 4790 firearms, your build doesn't work with those Talents in place.

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