Hunter Faith 6 Piece Group PVE Built

    PvE

by Lunaticwolfdean last updated Aug 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

321,857

Firearms  

  10011

Toughness

324,343

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Hunter's Faith Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Hunter's Faith Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Hunter's Faith Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Hunter's Faith Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Disrupt Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Black Market AK-74

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

This 6 piece hunter faith built can 1 shot a legendary AI when playing solo. 

But This Built Is Mainly Focused For A Group Play.

I have spec EAD, DTE, Headshot damage,Crit Chance, Crit Damage for maximum damage output. 

With this setup,you get 19% Crit Chance, 104 Crit Hit Damage,217% Headshot Damage. 

With Pulse, You Can Get Additional 16% Crit Chance And 8% Crit Damage. 

In Group, AI Health Is Bigger, So Its Hard To Get 1 Shot Kill,for this reason.... We are running precision Talent which gives you 12.5% Crit chance and 25%  crit damage for 10 second on that enemy when you land a headshot on him.

With All Of this you get around 47.5 crit hit chance and 137% crit hit damage with 217% headshot damage.

Our main weapon is m700 carbon because of its high damage output and large magazine size. 

You can choose custom m44 here, its on you.

Our main talents are deadly for additional 15% crit damage and prepared with destructive in free slot. 

With 100 stack,you can do a headshot damage of almost 3.5 or even 4 million in a crit.

If Your Aim Is Good,you can run discipline talent on your m700 to get a guaranteed crit everytime.

But my aim is not good, so i go with this built and this melts npc. 

Since you are running destructive in your free talent, you don't need to spec into stamina to unlock this talent

For your secondary, you can use any weapon here.

I use ak 74 because of its high damage output and to stop rushing npc. 

Remember to run predatory in free slot in case you need to heal yourself.

Or you could run any talent in free slot of your choice. 

For sidearm, i am using a pistol with coolheaded and toxic to get my ult back if i needed. 

For main skill you should probably run recon pulse because it have high crit chance and crit damage and less cooldown. 

For second skill, i prefer running a booster shot for addition damage. 

You can choose any skill in second slot. 

For talents, combat medic is good for group play.

Tactical Advance is good for getting 30% additional damage.

One is one is must because you don't have to reload to fast if you are doing headshot damage.

I told you about precision above or you can choose any other talent of your choice here. 

You can even use a tac link for more damage output but i choose recovery link in case my team mate goes down and i have to revive all of them instantly. 

 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    321,857
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    476,086
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    167,628
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    107%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    171,497
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    542,789
Damage dealt per bullet with a headshot from the primary weapon
Range:    75.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    507,797
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    676,779
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    338,814
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20%
Critical hit chance with the secondary weapon
Critical Hit Damage:    99%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    28,823
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    63,266
Damage dealt per bullet with a headshot from the secondary weapon
Range:    31.20m
Optimal range for the secondary weapon
Reload Time:    2.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    295,162
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    403,415
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    186,909
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    67.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    36,029
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    81,426
Damage dealt per bullet with a headshot from the sidearm
Range:    14.40m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    9,089
The minimum amount of firearms this build will have
Max Firearms:    10,011
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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