by SnaiLEN last updated Sep 22, 2018 Patch v1.8
Hi, my names is SnaiŁEN and this is my Support set for patch 1.8.3.. I just described few info about skillz and talents and small reason what and why :-)In 1.8.3. healing is little bit changed. We are no longer using supp station like drop and pop. Now is usefull drop station and fight in choosed field because when disabling a supp station with the Master mod the heal now scales depending on how long the skill has been active. Now its means, drop&pop is totally useless and thats is reason why Reclaimer taking new place in Healing Meta and Final Measure healer is no longer usefull as a full-fledged healer.
Life Support: Because of Reclaimer 4th. talent ( All mods for the Support Station (Life Support, Immunizer, Ammo Cache) are active simultaneously.) I'm using Life Supp for its highest amount of heal per second.
Defibrillator: Keeping your mates on foots is best option if enemy is stronger or situation is very dangerous/risky. Defib is revive with small portion of heal over time.
Overdose: Choosing between Overdose or Defib is on personal playstyle. Overdose is just overhealing and have no more effects. But it is much more effective for selfheal and keep you alive in cruel fight. I'm used to use Defib for revive. Try find your own playstyle ;-)
Survivor Link (Blue) : 40% cooldown very big advantage because from begining of game, you r starting with shorter cooldown and you r able to have signature skill ready in few minutes. Practically in the midgame. Early Signature skill can have very interesting impact on fight. But! U also can use Recovery Skill (Green) or Tactical skill (Yellow). How I said, it depends on your persona playstyle.
Recovery Skill (Green) : Usage of Green is only in situation when in your team are: Sniper Alpha, Sniper Sniper or Alpha Alpha. Why? Because blue for sniper is waste, Alpha have their own Signature Skillz. With Green you r able save yourself or stand one of your mates. Blue only gave u a 50% reduction, but with your small amount of health it isn't big advantage.
Adrenalin: Using a medkit provides 7 seconds of immunity from crowd control effects like fire, shock, disruption or blind. U need to be ready full time.
Triage: When u hit your mate with Defib/Over cooldown is reduced for 15%. This talent is a must.
Battle Buddy: This talent completely works with Defib. When u revive a teammate during fight, he and u get 30% damage reduction for 10s. So u giving him bigger chance survive fight after revive.
Combat Medic: !A MUST! for everybody who playing PvP. With this talent, your medkits works as a another healing skill. Healing works in 20 meter radius. in choosed