PvE Reclaimer

    PvECommunity Verified

by DizNoots last updated Feb 16, 2018    Patch v1.8

   

Votes: +13

   

Primary DPS

356,879

Firearms  

  4157

Toughness

378,296

Stamina  

  4157

Skill Power

263,198

Electronics  

  7884

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 2
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Tactical M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Description: This is my go to PvE Reclaimer build with flexibility to do a number of different things based on the needs of the team and the activity. Rolling one main gear piece to Firearms and one to Stamina will put you around 4.1 FA / 4.1 STA / 7.8 ELE allowing you to unlock almost any weapon talent you want. This gives me flexibility to run different guns with talents like Ferocious, Destructive and Determined. The main argument people will have against this is that without 9k ELE you will not get the 100% chance back on the support station when it is destroyed by a player/NPC. I have found that it is a very rare occasion where my box gets destroyed and even then its still an 80% chance to get it back instantly. I am usually blowing it up manually myself.

Primary Weapon: LWM4 with any combination of the following talents: Destructive, Ferocious, Competent, Talented, Determined.

Secondary Weapon: M700 Carbon with Competent, Destructive, Determined. Could also use Prepared or Elevated.

Skills: You will obviously always want to run Support Station. For my second skill I almost always use Defibrillator for healing and revives but you could also run Pulse if the team needs it.

Character Talents: Combat Medic is a must have always for healing team mates with med kits. Triage and Battle Buddy are two additional talents that I almost always run on this build. For the fourth talent I run Tech Support for situations where I need a little extra life on my box but you could also run an additional talent like On the Move, One is None, or Steady Hands.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    356,879
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    481,549
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    232,209
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,091
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    179,303
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    269,039
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    89,568
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    103,364
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    319,393
Damage dealt per bullet with a headshot from the secondary weapon
Range:    89.70m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    176,993
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    234,989
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    118,997
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,321
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    48,642
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,181
The minimum amount of electronics this build will have
Max Electronics:    7,884
The maximum amount of electronics this build will have when fully optimized
Skill Power:    263,198
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (6)
  • On the M700, what're your thoughts on swapping Destructive for Coolheaded? Perhaps using an SVD for the quicker procs?

  • Take skill power, never have Enemy Armor Damage on Kneepads, the 3-4% is not worth it....

  • I have a question. I am not able to roll the knee pads exactly as the build guide. I have to choose between Skill Power and Enemy Armor Damage. Which one do you feel is more important?

  • Probably right on the burn resistance but it's really not a huge deal in pve. As far as the healing speed mods go, there is no cap on healing speed for reclaimer. Using 4 max healing speed mods at 5% each will give you an extra 20% healing speed on top of the 100% bonus from the 6pc reclaimer. I actually run a mixture of healing speed, range, and first aid ally heal mods with this build depending on the situation.

  • I have been running the exact same LWM4, but for my secondary I run an SVD with desructive, coolheaded and ferocious in the free slot. I find it has the killing power i need and I can spam shots if necessary, all the while lowering cooldowns. Thanks

  • Two questions: why put burn resist on two separate slots? Wouldnt it be better to diversify rather than stack into one that will be covered by support station anyway? Also, isnt it pointless to invest mods into support station healing rate? I thought 6 pc reclaimer heal rate was at 100% cap anyway. I usually put on range mods.

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