Description: This is my go to PvE Reclaimer build with flexibility to do a number of different things based on the needs of the team and the activity. Rolling one main gear piece to Firearms and one to Stamina will put you around 4.1 FA / 4.1 STA / 7.8 ELE allowing you to unlock almost any weapon talent you want. This gives me flexibility to run different guns with talents like Ferocious, Destructive and Determined. The main argument people will have against this is that without 9k ELE you will not get the 100% chance back on the support station when it is destroyed by a player/NPC. I have found that it is a very rare occasion where my box gets destroyed and even then its still an 80% chance to get it back instantly. I am usually blowing it up manually myself.
Primary Weapon: LWM4 with any combination of the following talents: Destructive, Ferocious, Competent, Talented, Determined.
Secondary Weapon: M700 Carbon with Competent, Destructive, Determined. Could also use Prepared or Elevated.
Skills: You will obviously always want to run Support Station. For my second skill I almost always use Defibrillator for healing and revives but you could also run Pulse if the team needs it.
Character Talents: Combat Medic is a must have always for healing team mates with med kits. Triage and Battle Buddy are two additional talents that I almost always run on this build. For the fourth talent I run Tech Support for situations where I need a little extra life on my box but you could also run an additional talent like On the Move, One is None, or Steady Hands.
Great build, one recommendation though; ditch Recovery Link and get Tactical Link in there. Because of your primary skills etc. you're going to keep your team up, or get them up, pretty easily without the need for using a last ditch Recovery Link. However, if you're running with your team can benefit from it every single time you have it available to pop. Your set's perks, lunch box, Skill Haste,and Determined weapon talent will get your Signature skill back very quickly (if you play smart) which means you can get Tac Link up very often. This works amazing while playing solo and is also very effective when playing with a team.
On the M700, what're your thoughts on swapping Destructive for Coolheaded? Perhaps using an SVD for the quicker procs?
Take skill power, never have Enemy Armor Damage on Kneepads, the 3-4% is not worth it....
I have a question. I am not able to roll the knee pads exactly as the build guide. I have to choose between Skill Power and Enemy Armor Damage. Which one do you feel is more important?
Probably right on the burn resistance but it's really not a huge deal in pve. As far as the healing speed mods go, there is no cap on healing speed for reclaimer. Using 4 max healing speed mods at 5% each will give you an extra 20% healing speed on top of the 100% bonus from the 6pc reclaimer. I actually run a mixture of healing speed, range, and first aid ally heal mods with this build depending on the situation.
I have been running the exact same LWM4, but for my secondary I run an SVD with desructive, coolheaded and ferocious in the free slot. I find it has the killing power i need and I can spam shots if necessary, all the while lowering cooldowns. Thanks
Two questions: why put burn resist on two separate slots? Wouldnt it be better to diversify rather than stack into one that will be covered by support station anyway? Also, isnt it pointless to invest mods into support station healing rate? I thought 6 pc reclaimer heal rate was at 100% cap anyway. I usually put on range mods.
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