Dmg to Elite/Striker/Ninja

    PvE

by dunny014 last updated Feb 16, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

447,604

Firearms  

  6420

Toughness

505,591

Stamina  

  6423

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Tactician Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Burn Resistance  (33%)
Damage to Elites  (16%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Health
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Big Alejandro

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Damascus

Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

This build is mostly for solo play and allows you to clear most content on your own, including high DZ levels (incursions and legionaries, maybe not).  I noticed a build on here earlier that was quite similar - a Ninja/Striker build - but I thought I'd share my own anyways as I build it a touch different.  This is a nice build for those of us who are still missing that elusive 6 pc of classified gear.  The idea here is to maximize enemy armor damage (EAD) and damage to elites (DTE), while maintaining health.

Gear:  I spec everything possible into EAD and DTE.  With the 4% DTE mods and the Striker bonuses, you end up at 48% DTE and 71% EAD.  Enemies melt before you (talking ~100K or greater - Striker's bonus - headshots on elites with a ROF of ~900...)  Additionally, with the Nomad and Tac 2 piece bonuses, you get 15% Health on Kill (HOK) and 31% Skill Haste (gloves and holster rolled skill haste.)  I put nothing into electronics, but I think that's okay because the skills I use don't really need any.  Toughness is just over 500K and the LWM4 hits for 20.2K before any Striker ticks you might get (FYI I have stability on the Ninja bag to help land more consistent Striker hits as the 4 pc bonus diminishes pretty quickly on missing, but you could roll health here if you have better aim than I do!)

Weapons: The main weapon is the LWM4.  Destructive is an obvious choice, and originally I was using Ferocious, but swapped for Predatory because I don't roll HOK on my gear.  IMO you could do it either way.  I prefer to have the skill haste, though you might argue that it's not as important when running Determined solo.  I'll point out that with Predatory and the Support Station active you do not lose any health during the contamination round in resistance (not sure about DZ...)  Determined brings your skills up real quick, but also recharges your Super.  Since you're getting all the kills solo, Determined is a must have.

The second weapon I use is the Big Alejandro.  This I use almost exclusively as a boss killer.  With the 50% dmg bonus active from the weapon, plus EAD, plus DTE, plus Striker bonus, this thing destroys.  I got lucky finding the Big Al, so if you don't have it, a Showstopper or SASGs work really well to build stacks too (I'd roll Responsive/Destructive/Ferocious where possible.  Sustained and Predatory synergize as well).

Sidearm I use the Damascus because of the nice little damage boost and I think it looks cool.  You could use whatever here.  A sawed off with Predatory or a pistol with Coolheaded would be nice.

Skills: I use the Support Station and the Flame Turret at the moment.  The Support Station is a must.  Pop the box to get the burst heal which I think gives 33% health back.  With this build that gives ~110K health back on heal and the box has a 25 second cooldown.  Compare that to Overdose which gives ~81K health (with 24% First Aid Self Heal mods) and a cooldown of 38.90 seconds.  You see why I'm not putting anything into skill power... The flame turret is for CC and I run the health mods to make it last a bit longer, the lifetime is already about 45 seconds and you begin your cooldown the moment the turret is deployed, not destroyed.  You could run the Flashbang Sticky here too, that actually keeps enemies stationary unlike when they're burning, but I only use that for missions.  Any other content I like the distraction the turret provides. 

Talents: Crit Save, Strike Back, On the Move, and One is None. Stay alive, get your skills back, extend DPS.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    447,604
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    604,791
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    290,417
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,192
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,808
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    345,224
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    465,326
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,122
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,414
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,101
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    220,000
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    296,209
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    143,791
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,770
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,786
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,881
The minimum amount of firearms this build will have
Max Firearms:    6,420
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,882
The minimum amount of stamina this build will have
Max Stamina:    6,423
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    336,229
The maximum amount of health this build will have when fully optimized
Max Toughness:    505,591
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment