4 D3-FNC / 2 Alpha / 2 Tactician

    PvP

by Rolling-Stoned last updated Aug 13, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

436,218

Firearms  

  5224

Toughness

514,235

Stamina  

  6559

Skill Power

138,075

Electronics  

  4157

Gear

classified gear icon Alpha Bridge Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

D3-FNC Gloves
Skill Haste  (9%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1272

classified gear icon D3-FNC Knee Pads
Exotic Damage Resilience  (8%)
Bleed Resistance  (33%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 3
  

267

Performance Mod
Riotshield Health
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  The Showstopper

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Golden Rhino

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is my personal build until I get myself a 6 Piece D3-FNC, I've found it to work pretty well for both PVE and PVP. I understand I'm definitely not the best at making builds, but from my experience in the Dark Zone, I'm probably not the worst either. If you're taking this into the Dark Zone, it works well in groups, even if it's just a duo. I usually find myself in the session wide chases for the manhunts and usually come out on top (as most of us in those situations.)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    436,218
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    501,601
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    370,834
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    36.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    114.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,814
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,221
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    352,013
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    429,373
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    274,653
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    69,839
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    111,742
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.70m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    276,554
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    370,548
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    182,560
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    32,936
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    67,848
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    4,812
The minimum amount of firearms this build will have
Max Firearms:    5,224
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,952
The minimum amount of stamina this build will have
Max Stamina:    6,559
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    138,075
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    341,977
The maximum amount of health this build will have when fully optimized
Max Toughness:    514,235
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    19%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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