Solo Striker Skill Power

    PvE

by Bart last updated Aug 12, 2018    Patch v1.8

   

Votes: -1

   

Primary DPS

374,270

Firearms  

  4691

Toughness

468,383

Stamina  

  6154

Skill Power

197,298

Electronics  

  5353

Gear

classified gear icon Striker Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Shotgun Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Striker Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Black Market SASG-12 S

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Officer's M9 A1

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

This build works well for me.  I have completed most Legendary missions solo with this build.  It has a 18.1s Flash Bang refresh and a 17.8s Life Support refresh.  The Life Support healing rate is 8,772 HP/s with 5% healing rate mods (x4).  The amount of firearms is usually sufficient in most encounters and the quick flash bang refresh helps to speed up the mission.  On certain missions I will switch to the flame turret for specific sections or may run the Ammo Cache instead of the Life Support.  It is a fun build and the quick healing of the Life Support as well as Predatory keeps you at full health fairly often.

The Primary DPS this site has calculated is much higher than my actual DPS of 285,531.  My firearms are at 4,691.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    374,270
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    497,174
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    251,366
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,772
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,455
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    381,009
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    474,927
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    287,091
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    96,682
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    160,491
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.90m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    179,951
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    241,433
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    118,469
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,756
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    34,518
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,359
The minimum amount of firearms this build will have
Max Firearms:    4,691
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,656
The minimum amount of stamina this build will have
Max Stamina:    6,154
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,972
The minimum amount of electronics this build will have
Max Electronics:    5,353
The maximum amount of electronics this build will have when fully optimized
Skill Power:    197,298
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    311,485
The maximum amount of health this build will have when fully optimized
Max Toughness:    468,383
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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