Atlas the Tubthumping Reclaimer

    PvE

by Masenku last updated Jan 20, 2019    Patch v1.8

   

Votes: +4

   

Primary DPS

310,047

Firearms  

  3099

Toughness

293,451

Stamina  

  2832

Skill Power

320,403

Electronics  

  9235

Gear

Tactician Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1272

Reclaimer Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Activate pulse for ~40% CHC/CHD, make a kill, then duck in cover. Thanks to Talented having proc’d you now have a support station with ~20K health/sec. Toss it somewhere that maximizes the number of places with cover inside the green circle and where it forces enemies to expose themselves to destroy it. Also thanks to Talented, your Recon Pulse now gives ~45% CHC/CHD with a lower cool down. Combine that with Determined and your Pulse is always being activated which also means that Competent is always active as well. That’s a huge gain in DPS for a low firearms build and your teammates. Always push forward to advance where you and the team can be, don’t just hang back in cover letting the team do all the work eventually exposed as they push forward. You’re built to carry, you go up first and set up so they can quickly join you. In a group that needs more heals than support you can run defib first aid and play the full on medic instead of support. If you want to go full Medic and ditch support, swap the pulse to first aid defib mod.

Notes:

  1. The single firearm mod ensures that Competent and Talented are active weapon talents. This can be an electronics mod if you have a classified Reclaimer/Tactician holster you can use.
  2. If you're solo change the talents to: Tech Support, Critical Save, Steady Hands and Tactical Advance.
  3. If your group can feed you kills or you are making your own, you could swap a skill out for Tech Support.
  4. If you don't have a Ninja bag, use 4 Reclaimer with Vigorous or Barrett's Chest and Inventive Backpack instead.
  5. The location of the gear sets don't matter, I've done this for aesthetic reasons.
  6. You can also run flashbang sticky to help out the DPS players by freezing the NPC’s and pulling them out of cover, or a turret to replace your DPS or finally a defibrillator first aid to do long range heals/revives. 
  7. A very good alternative to the healing mods is range mods. More space for the team to work in that has immunity to effects, free ammo, haste and auto revives (less distance to crawl back into as well if they’re out of range. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    310,047
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    404,034
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    216,061
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,543
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,066
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    161,014
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    242,942
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    79,086
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    94,371
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    291,605
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    197,933
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    266,497
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    129,368
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,657
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    26,073
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,902
The minimum amount of firearms this build will have
Max Firearms:    3,099
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,131
The minimum amount of electronics this build will have
Max Electronics:    9,235
The maximum amount of electronics this build will have when fully optimized
Skill Power:    320,403
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    195,151
The maximum amount of health this build will have when fully optimized
Max Toughness:    293,451
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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