Mr. Torgue

    PvE

by Masenku last updated May 28, 2018    Patch v1.8

   

Votes: +6

   

Primary DPS

270,170

Firearms  

  2832

Toughness

293,451

Stamina  

  2832

Skill Power

393,841

Electronics  

  9502

Gear

Barret's bulletproof vest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1272

Inventive Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Tactician Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1272

Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Hide in cover and toss seekers at the enemy. As needed, swap the BFB to a flame or pulse turret depending on your needs at the time. Toss seekers so that they have to roll to their targets as this will give time to toss the turret or BFB and take advantage of Barrett’s bonus before the seekers go on cool down. At 420K skill power before Barrett’s bonus goes off the seekers are back in ~10 seconds and the turret in ~15. Swap guns for required bonuses as needed. "NOW GO BLOW SOME SH*T UP!"

This build can go from Mr. Torgue to Dr. Zed by swapping to medical skills and talents instead (life support station, defib first aid, combat medic, critical save, battle buddy and triage, heal ally mods). "If you ain't dead, I'll keep you that way."

Notes:

  1. The primary weapon (LVOAC) and the side arm (sawed off shotgun) are both gear score 204 weapons (225 when optimized). This ensure that ALL their talent requirements are met so that Destructive and Ferocious are unlocked acting as stat buffs to apply to the seekers and bfb.
  2. The secondary weapon (LWM4) is a gear score 256 weapon (286 when optimized). This is your "oh crap I'm being rushed weapon" and you need to deal some damage. If you have a classified Tactician holster or a single Firearms mod, then Competent and Talented will also be unlocked and provide some nice buffs for you (damage for shooting and more skill power for bigger EXPLOSIONS!).
  3. I swap the BFB with the flame and pulse turret as needed throughout a mission. Sometimes one performs better than the other. I always keep the seekers.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    270,170
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    352,069
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    188,272
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,544
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,327
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    270,170
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    352,069
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    188,272
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,544
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,327
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    450,739
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    554,756
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    346,722
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    112,685
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    180,296
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,359
The minimum amount of electronics this build will have
Max Electronics:    9,502
The maximum amount of electronics this build will have when fully optimized
Skill Power:    393,841
Improves skills
Skill Haste:    52%
Improves the cooldowns of skills
Max Health:    195,151
The maximum amount of health this build will have when fully optimized
Max Toughness:    293,451
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (2)
  • Tucheta, Thank you, you can always message me at reddit too. Mostly luck I noticed this comment today haha. Any assault rifle will do. You really just want it for the weapon talents and built in EAD. This week the 204 P416 G3 assault rifle blueprint is available. Welcome to the game!

  • Been following your posts/builds in reddit, really enjoying this build so far as a new player to The Divsion ... As a new player to The Division I am having a hard time getting a well rolled 204-lwm4/LVOA (haven't been lucky with BP's) - Are there any other alternatives to these two weapons?

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