MrSwizzle/RevLinuxJr's MDR Sentry Build

    PvE

by MrSwizzle last updated Aug 9, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

454,283

Firearms  

  5500

Toughness

394,551

Stamina  

  4295

Skill Power

166,189

Electronics  

  5095

Gear

classified gear icon Lone Star Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Sentry Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Sentry Mask
Critical Hit Chance  (4%)
Increased Kill XP  (14%)
 
 

1272

Sentry Gloves
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1272

classified gear icon Lone Star Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

Sentry Holster
Critical Hit Chance  (4%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 3
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 0
  
 

Primary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    454,283
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    604,258
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    304,307
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    49,908
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    102,312
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    370,283
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    470,317
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    270,249
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    71,296
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    125,481
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    286,442
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    386,993
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    185,891
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    10,803
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    22,686
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,948
The minimum amount of firearms this build will have
Max Firearms:    5,500
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,971
The minimum amount of stamina this build will have
Max Stamina:    4,295
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,652
The minimum amount of electronics this build will have
Max Electronics:    5,095
The maximum amount of electronics this build will have when fully optimized
Skill Power:    166,189
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    262,385
The maximum amount of health this build will have when fully optimized
Max Toughness:    394,551
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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