Tac-link Beast No Classy P93 Solo

    PvE

by bigpun last updated Mar 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

490,173

Firearms  

  7616

Toughness

446,623

Stamina  

  5227

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Alpha Bridge Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Alpha Bridge Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is the build I've been using to farm P93 solo caches. Based around taclink, but without a 6 piece classified requirement. 

Guns: Make sure determined and commanding are your free talents or else the build doesn't really work. Also highly recommended that one of your guns has predatory on it, it helps with survival after wave 8. Destructive recommended on both guns, then either vicious/responsive for the other. I've been playing with vicious more lately, as I don't get within 10m often (its closer than you think) and my health is pretty topped up. If lots of enemies are on the screen while taclink is up, I'll empty both guns to avoid reloading while your steroid is going.

Stats: Recommend at least 5k stam for survivability during data breaches, I run 6k.

Gear: The only hard requirement is 3 piece Alpha Ninja. I highly recommend always using a Nomad piece unless you have health on kill rolled on your gear. D3 is for the elite damage reduction for extra survival against shotgunners. Could swap it out for Sentry/Striker for the accuracy/stability bonuses. Crit mods work too if you don't have DTE. Also, try and use whatever pieces you have classified versions for. So if your nomad chest is classy, and you have classy alpha gloves, make the switch.

If you don't have ninja, 4 piece Alpha 2 piece Nomad works too.

Easily does 4 by wave 10 even with mediocre play, 5 if you get some good RNG, otherwise easily achievable by wave 11/12. Gameplay video to come.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    490,173
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    628,301
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    352,045
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,843
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,717
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    490,173
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    628,301
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    352,045
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,843
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    42,717
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    682,241
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    839,682
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    524,801
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    170,560
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    272,897
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,950
The minimum amount of firearms this build will have
Max Firearms:    7,616
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,813
The minimum amount of stamina this build will have
Max Stamina:    5,227
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    297,014
The maximum amount of health this build will have when fully optimized
Max Toughness:    446,623
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (2)
  • @syngeist yeah I forgot that alpha gets rid of stat requirement, thanks for the reminder. I like them shared because you need them on both your guns, it makes room for predatory on the secondary gun + a damage talent.

  • With Alphabridge, you don't need to have Determined or Commanding as the free slot as 4 piece Alpha unlocks all talents for you to use so you don't have to worry about Talent Stat Requirements.

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