Tactical throwback

    PvP

by Eggysalmon last updated Aug 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

366,752

Firearms  

  2961

Toughness

534,336

Stamina  

  7616

Skill Power

239,957

Electronics  

  5492

Gear

Barret's bulletproof vest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

classified gear icon Tactician Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Tactician Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
Critical Hit Damage  (17%)
Skill Haste  (9%)
SMG Damage  (12%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    366,752
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    437,940
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    295,565
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,595
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,265
Damage dealt per bullet with a headshot from the primary weapon
Range:    21.25m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    284,082
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    348,206
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,957
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    92,624
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,950
The minimum amount of stamina this build will have
Max Stamina:    7,616
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,043
The minimum amount of electronics this build will have
Max Electronics:    5,492
The maximum amount of electronics this build will have when fully optimized
Skill Power:    239,957
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    355,345
The maximum amount of health this build will have when fully optimized
Max Toughness:    534,336
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment