MrSwizzle/RevLinuxJr's Classy Striker (SMG)

    PvE

by RevLinuxJr last updated Sep 13, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

405,788

Firearms  

  8012

Toughness

451,008

Stamina  

  4157

Skill Power

120,870

Electronics  

  4029

Gear

classified gear icon Striker Chest
All Resistance  (4%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Enemy Armor Damage  (8%)
SMG Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Blind/Deaf Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Striker Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 1
  
 

Primary Weapon  -  The House

Russian red dot sight
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Russian red dot sight
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Flash Hider
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

It turns out SMG's are like lasers when paired with Striker. Also two Houses Striker = OP

Actual guide: Basically, the two Houses work like my two LWM4's from my other Striker Build: one (Red) is built to deal lots of damage to enemies, getting rid of their armor on the slight chance it doesn't kill them. The other (White) is built with less accuracy, but lots of crit hit damage to finish off any enemies Red doesn't kill. 

If you want to see this build in action, check out my Twitch and my YouTube!   

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    405,788
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    480,261
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    331,315
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    34%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,780
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,170
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    410,971
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    485,444
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    336,498
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the secondary weapon
Critical Hit Damage:    48%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,780
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,170
Damage dealt per bullet with a headshot from the secondary weapon
Range:    19.55m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    325,785
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    434,199
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    217,371
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,813
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,625
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,870
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    299,930
The maximum amount of health this build will have when fully optimized
Max Toughness:    451,008
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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