PVP test Striker

    PvP

by mrsnax last updated Aug 8, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

483,944

Firearms  

  7884

Toughness

378,296

Stamina  

  4157

Skill Power

132,720

Electronics  

  4424

Gear

classified gear icon Striker Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Exotic Damage Resilience  (11%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Increased Kill XP  (56%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 3
  
 

Primary Weapon  -  Liberator

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Damascus

Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Video

Build Guide

Just test PVP with strikers

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    483,944
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    593,016
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    374,872
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    109%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,242
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,924
Damage dealt per bullet with a headshot from the primary weapon
Range:    44.66m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    424,445
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    517,363
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    331,528
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the secondary weapon
Critical Hit Damage:    64%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    83,884
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    134,214
Damage dealt per bullet with a headshot from the secondary weapon
Range:    21.63m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    251,358
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    330,551
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    172,165
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,878
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,756
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,181
The minimum amount of firearms this build will have
Max Firearms:    7,884
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,131
The minimum amount of electronics this build will have
Max Electronics:    4,424
The maximum amount of electronics this build will have when fully optimized
Skill Power:    132,720
Improves skills
Skill Haste:    10%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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