MrSwizzle/RevLinuxJr's Striker (LWM4)

    PvE

by MrSwizzle last updated Sep 13, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

440,893

Firearms  

  8012

Toughness

451,008

Stamina  

  4157

Skill Power

120,870

Electronics  

  4029

Gear

classified gear icon Striker Chest
All Resistance  (4%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Striker Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

This build is currently my main that I use on my small twitch/YouTube. The rifles, called red and blue respectively, are designed to work in tandem with Striker to provide survivability at short, medium, and long range, especially in large groups of enemies. The red rifle is specced for armor damage, meant to lower armor if it doesn't already kill the target. The blue rifle is specced for crit hit and crit damage, making it a garaunteed kill on tagets with no armor, making it great when red's Meticulous doesn't trigger. Both have Competent and Meticulous, the former b/c I always initiate with pulse, and the latter to provide increased survival time in tight spots. The loadout as a whole is designed so you initiate with Pulse and Red, using red to clean house on his own. If Red's Meticulous doesn't trigger, and you don't have time to take cover and reload, switch to Blue and have her clean up the rest with lots of crit hit chance and damage. 

If you want to see this loadout in action, check out my Twitch and my YouTube!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    440,893
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,770
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    324,015
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    8%
Critical hit chance with the primary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,421
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,237
Damage dealt per bullet with a headshot from the primary weapon
Range:    43.26m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    444,633
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    561,510
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    327,755
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8%
Critical hit chance with the secondary weapon
Critical Hit Damage:    64.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,421
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,237
Damage dealt per bullet with a headshot from the secondary weapon
Range:    44.66m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    325,785
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    434,199
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    217,371
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,813
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,625
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,870
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    299,930
The maximum amount of health this build will have when fully optimized
Max Toughness:    451,008
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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