Nomad PvP

    PvP

by KDKate_ last updated Mar 5, 2019    Patch v1.8

   

Votes: +3

   

Primary DPS

478,184

Firearms  

  6154

Toughness

491,441

Stamina  

  5887

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Nomad Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is my PvPvE build I use in the Dark Zone. It's good for both solo and group play.

Note: When in a group. This part of Nomad's 6 piece talent will not work "50% chance to have no cooldown for Path of the Nomad" .Though the "Take 60% less damage for 10 seconds after Path of the Nomad is triggered" part of it does.

When in a group I usually use High End gloves with Savage talent and the same attributes for an extra 7% CHC bonus to targets out of cover. People rarely use cover in the DZ so Savage is usually always useful.

Primary Weapon: The House. Outfitted with a C79 Scope, Loud Vent Brake, Small Grip, and an Extended Magazine to max out your CHD. Talents can be any mix of Deadly/Responsive/Unforgiving. I tend to have Unforgiving with a mix of Responsive or Deadly as it's secondary talent depending on how I'm feeling.

Secondary Weapon:

Note: this is only really useful if you can land headshots on other players. If you can't do that, you can also use talents and mods for CHC/CHD.)

LVOA-C (or Lightweight M4. They're pretty much the same aside from recoil patterns). Outfitted with a VX-1 Scope (12x), Omega Rifle Supressor, PEQ-15 Laser, and an Extended Magazine to max out your HSD. Talents are Responsive, Unforgiving, and Competent

Sidearm: Sawed-off Double Barrel Shotgun: Responsive, Predatory, and Determined. I use the shotgun to finish downed players which procs Predatory for health regen and Determined for skill cooldowns.

Skills: Booster Shot. Use directly before engaging. Damage resistance and damage buff come in handy. Tactical Link for a quick damage burst. Shock Turret to hold your targets still. You can also swap the shock turret for pulse, I tend to do that when farming the DZ. 

Talents: One Is None, more bullets most of the time as long as you're landing headshots. Critical Save for damage resistance. Fear Tactics, this talent is useful when using the shock turret or shock grenade on players in close proximity to each other. Precision, pulses targets upon a headshot. If you're using pulse already, you can use On The Move instead.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    478,184
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    551,917
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    404,451
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    46%
Critical hit chance with the primary weapon
Critical Hit Damage:    116.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,137
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,414
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    400,062
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    537,819
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    262,304
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the secondary weapon
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,697
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,517
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    618,970
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    754,878
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    483,062
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    147,234
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    235,574
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,656
The minimum amount of firearms this build will have
Max Firearms:    6,154
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,428
The minimum amount of stamina this build will have
Max Stamina:    5,887
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    326,819
The maximum amount of health this build will have when fully optimized
Max Toughness:    491,441
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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