Nomad, All Chill (PVP)

    PvP

by KDKate_ last updated Nov 22, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

477,632

Firearms  

  5620

Toughness

569,484

Stamina  

  7617

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is my PvPvE build I use in the Dark Zone. It's good for both solo and group play.

Note: When in a group. This part of Nomad's 6 piece talent will not work "50% chance to have no cooldown for Path of the Nomad" .Though the "Take 60% less damage for 10 seconds after Path of the Nomad is triggered" part of it does.

When in a group I usually use High End gloves with Savage talent and the same attributes for an extra 7% CHC bonus to targets out of cover. People rarely use cover in the DZ so Savage is usually always useful.

Primary Weapon: The House. Outfitted with a C79 Scope, Loud Vent Brake, Small Grip, and an Extended Magazine to max out your CHD. Talents can be any mix of Deadly/Responsive/Unforgiving. I tend to have Deadly on at all times with a mix of Responsive or Unforgiving as it's secondary talent depending on how I'm feeling.

Secondary Weapon:

Note: this is only really useful if you can land headshots on other players. If you can't do that, you can also use talents and mods for CHC/CHD.)

LVOA-C (or Lightweight M4. They're pretty much the same aside from recoil patterns). Outfitted with a VX-1 Scope (12x), Omega Rifle Supressor, PEQ-15 Laser, and an Extended Magazine to max out your HSD. Talents are Deadly, Responsive, and Unforgiving.

Sidearm: Sawed-off Double Barrel Shotgun: Responsive, Predatory, and Determined. I use the shotgun to finish downed players which procs Predatory for health regen and Determined for skill cooldowns.

Skills: Booster Shot. Useful for that health boost if your medkit is on cooldown or vice versa. Tactical Link for a quick damage burst. Shock Turret to hold your targets still. You can also swap the shock turret for pulse, I tend to do that when farming the DZ. 

Talents: Adrenaline and Critical Save both help with your medkits. Fear Tactics, this talent is useful when using the shock turret or shock grenade on players in close proximity to eachother. Precision, pulses targets upon a headshot. If you're using pulse already, you can use On The Move instead.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    477,632
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    548,583
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    406,680
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    46%
Critical hit chance with the primary weapon
Critical Hit Damage:    131.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,378
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,229
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    382,131
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    506,835
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    257,426
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20%
Critical hit chance with the secondary weapon
Critical Hit Damage:    78%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,029
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,101
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    595,623
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    726,404
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    464,841
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    141,680
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    226,688
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,200
The minimum amount of firearms this build will have
Max Firearms:    5,620
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,953
The minimum amount of stamina this build will have
Max Stamina:    7,617
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    378,719
The maximum amount of health this build will have when fully optimized
Max Toughness:    569,484
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment