Classified Lone Star (by Widdz)

    PvP

by WantStuff last updated Aug 19, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

579,248

Firearms  

  8012

Toughness

471,606

Stamina  

  5225

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
Critical Hit Chance  (6%)
LMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MG5

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MG5

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

Taken straight from Widdz's Lone Star Classified build (1.8). This is glass cannon build so you will benefit from having a healer.

Even more damage options:

  • On the LMGs, swap out Adept for Competent. This deals more damage but the reticle bloom may mean you will miss more shots.
  • On the Kneepads, swap Health for Critical Hit Damage (9%). More damage, but also more glass.
  • On the Backpack, swap Health for Critical Hit Damage (9%). More damage, but also more glass.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    579,248
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    735,551
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    422,945
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,255
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    45,812
Damage dealt per bullet with a headshot from the primary weapon
Range:    31.50m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    579,248
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    735,551
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    422,945
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,255
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    45,812
Damage dealt per bullet with a headshot from the secondary weapon
Range:    31.50m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    838,216
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,022,710
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    653,723
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    199,868
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    319,789
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,815
The minimum amount of stamina this build will have
Max Stamina:    5,225
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    313,628
The maximum amount of health this build will have when fully optimized
Max Toughness:    471,606
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment