Hexotic w/ Classified Holster

    PvE

by elevenfingerfreak last updated Aug 5, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

401,709

Firearms  

  6165

Toughness

468,744

Stamina  

  6162

Skill Power

113,484

Electronics  

  2961

Gear

Rapid Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Tenacious Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
 

1272

Shortbow Championship Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Burn Resistance  (33%)

1272

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Black Market SASG-12 S

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Any Classified holster will do. The benefit of the Classified holster is the boost in mainstats.

You'll want a Rapid chest to reduce the cooldown on Booster Shot, which increases your damage resilience while also increasing your damage output.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    401,709
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    505,107
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    298,311
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the primary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,835
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,712
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    377,914
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    462,998
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    292,830
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    96,346
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    154,154
Damage dealt per bullet with a headshot from the secondary weapon
Range:    22.69m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    596,193
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    732,206
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    460,179
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    147,348
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    235,757
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,562
The minimum amount of firearms this build will have
Max Firearms:    6,165
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,561
The minimum amount of stamina this build will have
Max Stamina:    6,162
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    113,484
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    311,725
The maximum amount of health this build will have when fully optimized
Max Toughness:    468,744
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    66%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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