Barrett's Tactician

    PvE

by rikakiah last updated Aug 3, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

302,910

Firearms  

  2961

Toughness

347,404

Stamina  

  4028

Skill Power

358,361

Electronics  

  9080

Gear

Barret's bulletproof vest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

classified gear icon Tactician Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

I have OCD about not using lower GS weapons, so I also have an LVOA-C with Destructive and a marksman (a Police Mk17, but whatever preference works) with Coolheaded in the free slot, to adapt to whatever focus I need.  I rarely use the marksman, but it can be helpful in group play to help skill spamming a bit (that internal cooldown really limits it)  Although I can get kills fairly consistently with the Determined M4 and the M4 builds the stacks better--by the time a solid stack is built, skills are often back anyway under real world practice.

I prefer the 5-piece and Barrett's over something with Inventive as I prefer the higher stats and 5-piece bonus.  Personally, I can more guarantee having both skills off cooldown more than I can rely on being at full health, since I run the faster recharge skills--if I ran a turret or something, this would likely change.  With everything off cooldown, 14 stacks tops the skill power soft cap.  With the fire rate and steadiness of the M4 variants, I can hit that pretty quickly.  Another fast 10 stacks and it compensates for the 10% from Barrett's when skills are on cooldown (plus an extra 5% damage at that point, too).  Getting a Talented weapon kill proc is gravy (definitely not something to rely on, though, but there aren't many options if you don't want to drop to a lower GS tier).  You can't double-fire your skills for their maximum damage like with an Inventive pack, but you can keep up a pretty consistent skill usage by interspersing weapon fire.  If something NEEDS to die, it's literally seconds until I've got the 10% Barrett's bonus from any given time.  Possibly, a 30 stack with 1 cooldown and the 5% damage may give better results due to the soft cap but I've never done that math (cooldowns always run out too fast when I jump into the menu to check).  It's probably a close enough wash to not worry one way or the other under stress.

I like a little bit of Health on Kill in some capacity, even for group PVE, but the 5% on gloves could be swapped for a different preference.  I think it helps give an extra boost when I need it, especially when running my Sustained/Predatory M4.  Also, my mods are not fully optimized (I probably wouldn't bother with Range on any if given the choice, obviously), but the numbers are small enough I don't think any of those stats make or break it.

Also, stats seem wrong, even with about 19 SP missing from unoptimized mods, putting my Electronics at 9057.  I'm not sure it's picking up the 5-piece Tac bonus, as I have 45% skill haste instead of the listed 40%.  Firearms and Stam numbers are right, although my Firepower is a fair amount lower and Toughness is about 1k less than listed.  It also must be showing my skill power without Barrett's bonus as it's normally at 404.5k.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    302,910
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    402,773
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    203,048
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,623
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    308,658
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    401,476
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    215,840
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,704
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    183,887
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    243,981
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,794
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,999
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,250
The minimum amount of electronics this build will have
Max Electronics:    9,080
The maximum amount of electronics this build will have when fully optimized
Skill Power:    358,361
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    231,031
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,404
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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