Beginner Tactician

    PvECommunity Verified

by Amorpheuz last updated Feb 14, 2018    Patch v1.8

   

Votes: +10

   

Primary DPS

353,083

Firearms  

  3899

Toughness

421,818

Stamina  

  3899

Skill Power

276,300

Electronics  

  7368

Gear

Vigorous Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Tactician Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1272

Tactician Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Infantry MG5

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Description:

This build is meant for newer players who have just hit world tier 5. Players can start easily clearing the basic content on world tier 5, like HVTs (High risk will require group), Lz Bosses, UG and Challenging missions(group) using this build.

The playstyle in this build will be primarily staying Mid-Range. Lwm4 being your gun of choice at mid-range while the mg5 being at a longer range. Your primary objective is to land shots as much as possible while maintaining a high rpm.

 

Primary Weapon:

Lwm4/LVOA are the primary weapon of choice, while being extremely easy to control, they also provide you with high rpm, allowing you to land shots quickly.

Competent is a very good talent for increasing damage while running a skill build and is a must on every skillpower focused build

Talented is free extra skillpower and is a decent amount of boost to your skillpower.

Determined is an optional talent, it will allow to you to recharge your skills and ultimate even quickly. It can also be switched for Predatory to provide more sustain or Destructive/Ferocious for more damage.

 

Secondary Weapon:

Mg5 is a nice choice for secondary, snipers aren’t worth as they will slow down the rate at which you gain your stacks. Talent choices are the same as the primary.

 

Alternative Weapons:

ACR, G36 are nice alternates while being less effective compared to Lwm4/LVOA can be used till a nice version of lwm4/lvoa are found. Mg5 can be switched for another AR if preferred.

 

SMG aren’t recommended as they will force you to go close range. Shotguns also aren’t for the same reason.

 

Sidearm:

A pistol with expert rolled off for cool-headed is a very nice sidearm. You can also run a lower gearscore pistol to have cool-headed on another slot and keep it active at the same time.

X45 is a very stable pistol and will easily allow you to land headshots. Coolheaded’s primary objective will be to recharge your ult, once used quickly.

Skills:

Booster Shot

Booster shot will give you free damage and toughness boost. At this level of skillpower you will be easily able to overheal yourself easily, instantly activating inventive, competent along with the buffs from booster.

BFB

This will be your skill of choice for taking out Snipers, grenadiers, Healers and enemy Support stations. Preference should be box/healer -> sniper -> grenadier. A bfb will also hit through the shield of a lmb heavy if you stick the bomb on his shield.

Recovery Link

This is basically a free second chance for you when solo. It should be immediately recharged getting headshots with the sidearm(coolheaded) on the last enemy of the wave you are on after you use it.

Character Talents:

Chain Reaction

This is free damage boost for your BFB sticky. Just make sure to bunch mobs up!

Demoliton Expert

Demolition Expert has a shorter duration than your Sticky Cooldown and will need some headshots using your sidearm with cool-headed, If you find it not according to your playstyle in doing so, you may switch Demolition Expert to Death By Proxy and target deployed skills. They will give you stacks while also being extremely easy to kill.

Death By Proxy

Enemy Deployed skills are extremely easy to destroy, targeting those will give a free boost to your skill power.

P.S. You gain stacks on shooting deployed enemy skills.

Critical Save

Helps you survive easily in a dangerous situation.

Strike Back

Will help you get back your skill quickly in case of dangerous situations.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    353,083
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    475,108
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    231,058
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,663
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,326
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    266,378
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    364,676
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    168,081
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,093
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,066
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    205,412
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    274,561
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    136,263
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,569
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,952
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,583
The minimum amount of firearms this build will have
Max Firearms:    3,899
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,541
The minimum amount of electronics this build will have
Max Electronics:    7,368
The maximum amount of electronics this build will have when fully optimized
Skill Power:    276,300
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    280,518
The maximum amount of health this build will have when fully optimized
Max Toughness:    421,818
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (3)
  • Cool, I was curious about that point. I don't have a pistol to use for recharging skills as yet, but am on the hunt for one.

  • Demolition expert does proc after getting the kill, your BFB sticky recharges slower than Demolition expert, it is intended to use as you mentioned with a lead off frag grenade or using your pistol to land headshots and recharge the skill faster with coolheaded! If your gun has determined on it, you will also find it recharging faster..... Thank you for pointing it out, I will add the point along with alternatives if one finds uncomfortable doing so....

  • I get Chain Reaction, but does Demolition Expert proc in time to buff the sticky bomb blast? I would've thought it wouldn't kick in until after you get the kill credit. And even at 42% skill haste, I still can't get the BFB back in time to fire again while Demolition Expert is still up. I suppose one could lead off with a frag grenade, but then that makes the mob scatter, and I would think you'd want them all as tightly together as possible.

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