D3-FNC Beginner Tank

    PvE

by stevetsai last updated Aug 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

260,617

Firearms  

  3899

Toughness

366,657

Stamina  

  3899

Skill Power

257,748

Electronics  

  7368

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Resourceful Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

DeadEYE Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

D3-FNC Gloves
SMG Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1272

D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

D3-FNC Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Enhanced PP-19

ACOG scope (4x)
Accuracy  (18%)
Headshot Damage  (6%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Stability  (3%)
Headshot Damage  (6%)
 

Secondary Weapon  -  Tactical ACR

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Description: This build can be used as both solo or group play. The balanced stat distribution is meant to achieve all standard PvE talents.Having high skill power allows the shield to be effective. This build allow a beginner d3 player to tank effectively enough, but also survive provided that their shield is down. The primary objective of this build is to advance with the shield to a cover, and going forward at a steady pace. The resourceful backpack allows the player to heal the shield, through healings done to the player. Overhealing counts as heal, and thus the vigorous chest come into play. Not only does overdose does healing already, having a vigorous chest allows the player to be healed by an ally's healing abilities such as support stations. 

Weapons: Both weapons should have destructive and ferocious on the primary and secondary talent slot, Predatory and/or determined at the free slot. 

Character Talents: Adrenaline, Critical Save, Combat Medic, On the Move. Using medic is important for this build, not only for yourself but also for your allies. Adrenaline can cure burnt or disruption by a exotic damage which can be detrimental for the shield's advancement. 

Alternatives: The overdose can be exchanged with defibrillator mod for a better group synergy. Likewise, Combat Medic can be exchanged with One is None for either group or solo play. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    260,617
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    319,751
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    201,484
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,663
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    26,994
Damage dealt per bullet with a headshot from the primary weapon
Range:    16.00m
Optimal range for the primary weapon
Reload Time:    2.35s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    280,359
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    359,055
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    201,662
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,473
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,934
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    208,034
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    277,379
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    138,689
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,569
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,138
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,583
The minimum amount of firearms this build will have
Max Firearms:    3,899
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,541
The minimum amount of electronics this build will have
Max Electronics:    7,368
The maximum amount of electronics this build will have when fully optimized
Skill Power:    257,748
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    243,835
The maximum amount of health this build will have when fully optimized
Max Toughness:    366,657
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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