Laser Beam Bleeder

    PvE

by ii_ii last updated Jul 30, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

451,997

Firearms  

  7490

Toughness

457,322

Stamina  

  5353

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Health  (16674)
Blind/Deaf Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Navy MP-5 N

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is focused around accuracy, stability, and crit hit damage.  This is a good build for console players as it greatly reduces recoil and makes the aim much more controllable.

The Sentry mask adds 30% accuracy and the Striker holster adds 20% stability thanks to the Ninjabag.  Stability is rolled on all the attachments for the LVOA-C to make it even more laser-like and crit hit damage and chance are on the attachments for the MP5 to make it hit harder.  I rolled Deadly on the LVOA-C to make up for the absense innate crit damage, and rolled Hurried on the MP5 to compliment the increased reload perk of the Predator skill set.  The sawed off shotgun was chosen for close up damage with Responsive with an additional health boost from Predatory.

Skills

  • The Tactical Scanner pulse helps boost the crit chance and damage rolled onto the MP5
  • Immunizer box is chosen to help scrub status effects and give a quick boost to low HP.

Talents

The talents I chose and the reasons are listed below, but make sure you choose them to fit your play style.  You could change one of them and add Steady Hands to increase the stability even more

  • Shrapnel to spread the love of the Predator bleed
  • Precision to take advantage of the increased accuracy and stabilty and the good pulse it creates on the target
  • On The Move to help mitigate damage while strafing and moving around
  • Critical Save just in case you reach low health with the low electronics to bring back the station a bit quicker.

Any input is welcome in the comments!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    451,997
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    573,141
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    330,853
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    69%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,240
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,670
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    443,462
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    521,786
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    365,138
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,381
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,354
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.60m
Optimal range for the secondary weapon
Reload Time:    1.89s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    644,512
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    793,246
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    495,778
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    161,128
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    257,805
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    6,791
The minimum amount of firearms this build will have
Max Firearms:    7,490
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    304,129
The maximum amount of health this build will have when fully optimized
Max Toughness:    457,322
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment