Striker mashup

    PvE

by samtt7 last updated Jul 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

395,413

Firearms  

  6033

Toughness

378,747

Stamina  

  4167

Skill Power

165,655

Electronics  

  4966

Gear

Alpha Bridge Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

Striker Mask
Critical Hit Chance  (4%)
Disorient Resistance  (17%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1272

Striker Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1272

Lone Star Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

I'm not very good, but I like messing around with builds. This build is mainly for playing with random players in groups or playing on your own

User guide: don't ever facetank, but try to stack as much as possible. The recovery link is there to back you up when you decide you need to facetank anyways (or need to revive group members). Use the zapper to stun enemies. When playing in groups you might want to swap the immunizer for life support to assist group members (or use it to more easily revive yourself)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    395,413
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    523,256
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    267,570
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    55%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,203
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    406,555
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    479,658
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    333,453
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    42%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,965
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,145
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.12m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    595,758
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    730,505
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    461,012
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    145,975
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    233,560
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,814
The minimum amount of stamina this build will have
Max Stamina:    4,167
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,492
The minimum amount of electronics this build will have
Max Electronics:    4,966
The maximum amount of electronics this build will have when fully optimized
Skill Power:    165,655
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    251,875
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,747
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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