MAX PVE DAMAGE BUILD

    PvE

by McGuns17 last updated Jul 28, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

412,113

Firearms  

  5353

Toughness

506,260

Stamina  

  6549

Skill Power

120,930

Electronics  

  4031

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Burn Resistance  (33%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    412,113
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    525,181
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    299,045
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,967
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    406,550
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    511,820
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,280
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,845
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    562,024
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    690,242
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    433,805
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    138,903
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    222,245
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,744
The minimum amount of electronics this build will have
Max Electronics:    4,031
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,930
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    336,674
The maximum amount of health this build will have when fully optimized
Max Toughness:    506,260
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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