rG - Rawjerz's Rogue Hunting Hybrid

    PvP

by rapturegaming last updated Jul 27, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

526,153

Firearms  

  7488

Toughness

440,488

Stamina  

  4424

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Banshee Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon Banshee Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 3
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 0
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  LVOA-C

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Keep in mind this build is not yet optimized, but i have had a lot of success for hunting rogues and going rogue myself. Feel free to change anything to fit your play style better, and if you have any questions feel free to reach out. Figured this was something new from the regular 6 piece builds you see running around these days. Give it a try and let me know how it works for you!

rG Editor Selections: The original submission did not include minor attribute selections for the weapon mod slots. No sidearm selection was made either. rG added the following:

  • Weapon mod attributes were added that prioritize strictly offensive secondary attributes.
  • The Double Barrel sawed-off with Response/Unforgiving/Determined

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    526,153
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    615,478
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    436,828
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,035
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,696
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    1.86s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    431,819
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    541,970
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    321,667
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    106%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,364
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,211
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    665,249
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    813,963
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    516,534
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    161,107
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    257,772
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    6,793
The minimum amount of firearms this build will have
Max Firearms:    7,488
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,131
The minimum amount of stamina this build will have
Max Stamina:    4,424
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    292,934
The maximum amount of health this build will have when fully optimized
Max Toughness:    440,488
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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